Archive for the 'STA' Category

27 Jan / 12:00 pm

Airblast Air Axe

Captured during a Goldrush Match vs Dance brigade, this is a sweet axe on PlatinumShadow. <3 Platinum.

20 Nov / 1:00 pm

STA Season 4 Playoff Brackets Starting to Shape Up

The RPI rankings for STA Season 4 have been posted on the STA site and it looks like we will have a redemption match vs. Scissors who beat us in Week 1 on CP_Well by one point, which was scored in overtime.

RPI STA RANK RPI RANK Clan Tag Clan Name
690 1 1 > Veneration
639 4 2 ((R)) Rock
627 2 3 w| Worth It
621 3 4 8<S>8 Scissors
616 5 5 [DJedi] Digital Jedi
580 9 6 ][’* Treason
575 16 7 # Pound
567 12 8 GALACTIC Galactic
22 Sep / 11:00 am

STA Season 3, Week 1 Schedule

STA has had some trouble moving their data to a new hosting company due to the slowness of their old host. Bucky provided me with this week’s schedule and I have posted it here. Please report scores in #sta-tf2 on irc so that Bucky can keep track of them.

Tuesday’s map is CP_Well, good luck to all.

Bucky33> I have no idea who played who recently, so I’ll post a schedule here
Bucky33> if anyone played the same team last week I’ll change it
Bucky33> other than that, lets roll
Bucky33> > vs #
Bucky33> [AR] vs ((R))
Bucky33> [DJedi] vs 8<S>8
Bucky33> [CSTF] vs [NIL8]
Bucky33> |K}{R| vs [GD]
Bucky33> rs| vs .tj.
Bucky33> .tj|z. vs (x_x)
Bucky33> -=|Mr|=- vs w|
Bucky33> [GS|LoE] vs xD
Bucky33> {Xeno} vs -|RE|-
Bucky33> [S-Crew] vs [FDG]
Bucky33> {ED} vs [SKC]

The Highlander schedule for Monday night has also been posted and is as follows.

Bucky33> here’s the highlander schedule:
Bucky33> lc vs # Title Match
Bucky33> rs vs CSTF
Bucky33> w| vs AR
Bucky33> K}{R vs .tj.
Bucky33> MTF vs OTD
Bucky33> MTF gets the bye if OTD isn’t ready
Bucky33> post match results here as well
Bucky33> or in #sta-tf2hl

28 Aug / 10:00 am

DJedi over Paper in STA Playoffs

Tuesday night DJedi faced Paper for the first week of the playoffs. The round started out with a bang and Paper had us on our heels smacking us around with the kritzkrieg and a demoman. They pushed us all the way back to our last point but we persevered and were able to move out and push them all the way back to their last point. Tendril had some killer pyro runs that introduced a lot of chaos and as he was distracting them other team members would clean up. Great team effort all around, good games Paper.

Round 1: 4-0, DJedi
Round 2: 4-0, DJedi
Final: 8-0, DJedi > Paper

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23 Jun / 4:30 pm

DJedi over Rock on Badlands

djedi-v-rock-badlands-r1.jpg
Round 1

Scouts ran low under the bridge and called incomings and handled their business and pulled out. They generally went all through the house and were stopped at the door by our spam. We held the middle fairly well. The medics called out incomings from everywhere and chatter was kept to a minimum. Wilson and Moop had some pretty sick air rockets which I hope can be turned into short .avi’s for us to post on here. Grog did an effective job of cutting off certain points so they had no way of attacking through that way without either blowing uber or wasting ammo knocking pipes out of the way. Soldiers rj’d to good spots and ran back to medics when they needed help. Our scouts pushed nicely from the spire and onward. The final point was taken by ubers. They always had a hw/medic on the last point and he never seemed to have uber. If he did, we forced him to blow it and went in. We noticed that sniper wasn’t as effective as it could have been so we had niko switch from sniper to soldier and saw an immediate speed increase in our caps. As medic, heiner went 2/3. Good protection from the soldiers made this a very nice match (and the blutsauger is great). Heiner pushed with a soldier or demo almost every time, and Polar pushing from the other way sandwiching them in. If hein’s uber push didnt clear the cap, Polar’s did. Good coordination round one. Moop finished up the round with 5 dominations, Grog had 4.
Round 1: DJedi 4 – Rock 1 GO team MOOP!

djedi-vs-rock-grog-dominates.JPG
Round 2 – Grog Dominates

We took a short break while Rock decided how to counter our pushes. Their response was pretty severe……only to hein. They ran a spy and on the first run he was able to backstab hein before he could blow uber. And then again a moment later. BUT NOT THREE TIMES!!!! After that DJedi had their eyes peeled. Lucky for us the spy (Linkletter) had a fondness for disguising as scout….even though there is a noticeable speed difference. So that made it easier to spot. We had a little more trouble staying focused this time through and the round lasted a few minutes longer. Wilson decided he wanted to switch with Polar and play some Medic while Polar Soldiered. Compared to r1’s 10 minutes, r2 took 15. We pulled it together and kept our pushes strong and ended the round just about the same. I got a screenshot of Grog’s 28-2 run with 5 dominations. Mad props.
Round 2: DJedi 4 – Rock 0

Final Score: DJedi over Rock 8-1

A special thanks to hein for this writeup. I told him to pin the tail on whatever he wanted. Too bad I can’t make her real bro.

the-doctor-is-in-badlands.jpg
11 Jun / 4:00 pm

STA: The Digital Jedi vs Kind of a Big Deal

The following writeup, submitted by Heineken, covers a pre-season match against Random Shackers, now known as KBD on CP_Steel. This map has a steep learning curve, but after a few scrims we were able to pull it together.

djedi-v-kbd-r1-cp_steel.jpg

We started off on the DJedi Chicago server where everyone on both teams averaged around 40 ping (most having 20-30 and a few outlayers)

Defenders: thespawn/hein medic, grog/polar demo, slingshot/wilson/niko soldier, tendril eng/soldier
The round started off with DJedi playing defense. We decided to try some spy sneakery at A to get a medic. I’m not so sure it worked, but we also sent a demoman to take up some of their time. Polar was able to kill two of them right off the bat. He held them off for a minute or two and fell back to the rest of us at B. Tendril was our designated sentry gun professional and put it in the designated SG spot. After it went down twice (as he wanted) he went Soldier. It did a good job of forcing their ubers. He was able to keep it up against two seperate uber rushes (hw and then a demo). Slingshot as soldier and theSpawn as medic started the round off up high in B clogging the small hallway for them and dropped down when they flooded it. Heineken and theSpawn basically kept everyone as overhealed as possible, even though theSpawn was trailing behind Slingshot like a puppy because he needs a medic on him at all times (LOL!!!!). A spy snuck through and right as someone called “SPY AS ENGINEER!!”, hein got stabbed in the back losing one uber. That little sneak attack didnt do much to bust through the defense. They tried a few singular pushes to E, but grog as piper or Wilson as soldier would always go back and knock them to their doom. Our D was only really tested once when a lot of us were killed and they had 75% of the point. Right then everyone spawned, and heineken had uber and blew it blocking the point. Our 4 soldiers and 2 Demos flooded through and pushed them back. A couple DJedi ended the round with 1 death and many kills. Heineken went 2-1 thanks to that crafty spy!

Attackers: thespawn/hein medic, grog/polar demo, wilson/niko soldier, tendril/slingshot scout
We watched for what they were doing at A and decided to push E hard and end it quick. There was no opposition at B so our demomen piped the oppropriate doors/spawns and soldiers got in place to block as well. Once this was accomplished our 2 scouts jumped onto the point. A few times they had to jump off. Grog and Polar did a stellar job of keeping them piped in, while the Soldiers kept them back with a constant stream of rockets. theSpawn followed the soldiers and demoman keeping them alive, while heineken stayed on the scouts keeping them alive from random rocket spray and pipes. We were able to cap the point without much of a hickup. I’m unaware if any DJedi died during the offensive push. All I know is that I (heineken) didnt get a chance to blow my uber all over Grog’s face so I am unsatisfied.

We started to play D again and were holding them at B for 4 minutes or so and then they decided they wanted to play on their West coast server where everyone pinged atrocious. At this point I had to drop in order to go to work. Otherwise….we would have had both rounds finished by the time I left for work. GG!!

16 May / 12:00 pm

STA: DJedi over FOoM on Goldrush

Tuesday night we faced off against FOoM for STA on Valve’s latest map, a remake of Goldrush. Things kicked off a little after 9:30 and DJedi was on offense first.

foom-djedi-gr-rd1.jpg
Round 1

We pushed out hard with uber and forced FOoM backwards from the gates. We focused on taking out their sniper, [FOoM]pwnoply, and the sentry that was stationed in the loft. After taking out these key defensive members we were able to focus on the cart and keep it constantly moving for most of Stage 1. Stage 2 was roughly the same, we pushed out and took out as many of their defenders with uber as we could and finally pushed far enough to get in range of their sentry. It gave us a bit of resistance but after taking it down we captured the cart and pushed into the second point of stage 2. Here we were met with some strong resistance but were still able to focus and take down their defense with the helpful cover fire of Polar[DJedi]. Stage 3 was much more difficult as we were able to push the cart almost all the way to the back point but were continually thwarted by FOoM’s two demo’s, sniper and engineer. Even with ubers we couldn’t kill enough enemies to cap the cart all the way and were held to 6 points on offense.

Now it was FOoM’s chance to run offense and DJedi was to defend. After such a long round we had a few people who needed to go to work and had someone use the bathroom. All the while, the game was live and there was no break. When the gates opened we were not in position and were down at least 3 guys. FOoM stormed out of their base and made quick order of the first stage. After some adrenaline enhanced words everyone settled down and we sucked it up and got ready to defend Stage 2, this time with our entire lineup. Our gun was almost immediately spotted and taken down by an ubercharge. We held the first point as long as we could, but FOoM overwhelmed us and we moved to setup defense on the 2nd point of the stage. Slingshot took over as sniper and Polar moved to soldier, after first moonlighting as an engineer to help get the gun up. Our defense stood strong with the massive mowing power of infinite and the sharp shooting from Slingshot. I would like to blame theSpawn for our offensive stop, his key saves on various players as medic, especially our sniper, was integral in our success.
Round 1: DJedi 6 – FOoM 3
Praise: theSpawn

foom-djedi-gr-soclose.jpg
SOOoo Close

A short break later we were back on the server to start Round 2. This time DJedi didn’t fumble the defense and started with a full roster. Much as the same as last time though, FOoM rolled out and began pushing us back with ubers while someone hung back to move the cart. While we held them off longer than the last round of defense, we couldn’t stop them and they captured the first stage. This time for stage 2, FOoM kept the pressure on strong the entire round. We had to hold them back for a little more than five minutes and it was an epic struggle for dominance on both sides. For four minutes, both teams exchanged blows and traded frags until the 60 second warning. At this point both sides regrouped and FOoM pushed in with massive forces and blew multiple ubercharges. DJedi scattered to avoid death and countered with an uber-heavy to stop the cart and take out the cluster of people huddling around it.

foom-djedi-gr-rd2.jpg
Round 2

The last 30 seconds was as intense of a firefight as I can remember in any match and as the clock ticked down the cart was still inching forward. Finally, time ran out and FOoM had been stopped by the closest of margins. DJedi then took over on offense and in a replay of the first half, FOoM stopped us with 6 points as time ran out.
Round 2: DJedi 6 – FOoM 3

What a great match, thank you for the intense games FOoM, you guys are always worthy opponents. Look forward to facing you again soon.

Final Score: DJedi over FOoM, 12-6

09 May / 2:00 pm

STA: DJedi over Ghosts of Darkness

Tuesday, DJedi faced off against Ghosts of Darkness on Desert Fortress, a custom map with two middle points to keep the game interesting. Round 1 started off with a bang, GD had obviously done their homework and kept us on our toes. DJedi was able to score early after some hard fought battles to go up 2-0. GD was determined though and was able to close the lead with some precision sniping from [GD]reelz and full frontal heavy weapons guy action. GD was closing in on our lead at 3-2 and was on the verge of tying it up, but Hein and Hangy made the save by capturing B. DJedi pushed forward and won Round 1: 4-2 DJedi.

gd-desertfortress-rd1.jpggd-desertfortress-rd2.jpg

For round 2 we switched Tendril in for Hein, whose new 3rd shift job is totally awesome. For this round we corrected some of the mistakes we made in Round1 and everyone played tighter and with more intensity the 2nd round. Polar’s sniper rifle was on fire and his cover support held reelz and GD down while the rest of DJedi moved around the map. Communication and teamwork really came together and were able to execute our strategy at a high level. Round 2: 4-0 DJedi.

Great game’s GD, we look forward to our next battle.

Final Scores
Round 1: 4-2 DJedi
Round 2: 4-0 DJedi
Final: 8-2 DJedi over GD

30 Apr / 10:00 am

STA: DJedi over RES on cp_desertfortress

Last night we faced off against |RES| on cp_desertfortress for STA. As lunk mentioned in his post last night, Valve released the long awaited Medic Achievements and Goldrush update last night at about 9:00 p.m. EST (30 minutes before the match), so both teams were eager to get to work on earning the achievements and unlocking the new medic weapons. Let me say that the Vampire Gun is totally awesome and I think its great that Valve is adding functionality to the game for free to keep it fresh and I can’t wait to see what they roll out for the other classes.

DJedi vs. RES cp_desertfortress r1
Round 1

After waiting over a half hour past the scheduled match time for RES to get their 8th member online, DJedi had to ask to start the round as we had a number of players who had to work the night shift and could only play the first round if we started immediately. This was disappointing as RES is always an excellent oppononent and we were looking forward to a great match and prefer not to have an unfair advantage. DJedi took the first two caps easily with |RES| down a man, before their 8th arrived. With an even lineup, things got more interesting as both teams traded frags and the battle see-sawed back and forth between A and B, with both teams struggling to capture both and push to the final control point. The sniper bullets of Polar[DJedi] and |RES|cides whizzed through the air as Wilson[DJedi] and |RES|Phaser traded rockets on the roofs and heineken[DJedi] and Tendril[DJedi] kept |RES| on the defensive with their ninja scouting. After a hard fought battle, moop[DJedi] and theSpawn[DJedi] pushed the final CP, with piping support from shoe[DJedi] to end the round in a shutout.
R1: [DJedi] 4-0

Round 2 saw theSpawn and heineken having to go off to work with gholam and Akira coming in. The first cap went to |RES| as they managed to divide and defeat the [DJedi] forces with a combination of speed and firepower thanks in part to a triple scout assault. [DJedi] rallied for the second clash, with lunk[DJedi] medicing and calling some key pushes. The teams seemed to swap control of the A and B CPs consistently before a coordinated attack on B finally resulted in [DJedi]’s control of both CPs. We pushed the final CP with an uber to tie the round up 1-1 and ensure a [DJedi] victory for the match.
R2: [DJedi] 1-1

Final Score: [DJedi] 5, |RES| 1

It was a great game when both teams fielded 8 players and cp_desertfortress proved a worthy battlefield. We look forward to playing |RES| again.

25 Apr / 10:40 am

STA: [CSI] forfeit, TFL: [DJedi] over [TF2F] on ctf_smooth

32smooth.jpg
32smooth

This week started out with a disappointing forfeit win from [CSI] in STA. Coming from a qwtf background, we were looking forward to playing some ctf_smooth, as its a port from the very popular original QWTF version by DrSmooth[OSKI] and we all have some great memories of epic matches on smooth against clans like Megadeath, Gothic Terror and The Nothing. The new version plays great and is substantially brighter than the original. The only issues we’ve experienced are that you can get snagged in the water entrance and occasionally you will spawn with everything crooked (and I couldn’t find the quad damage).

Moop Portrait ctf_smooth
Mooportrait

Luckily, Team Fortress 2 Fort was gracious enough to give us a map change to 2 rounds of ctf_smooth for our TFL match from ctf_impact (another great QWTF port of a map originally built by my former clanmate [WM]Kordos and created for TF2 by the talented Vilepickle, who just keeps making great custom maps). We had time to squeeze in some Jedi portraits next to lunk’s epic regret and cheetos spray before the round started and you can check out the moop portrait to the right.

DJedi vs. TF2F ctf_smooth R1
Round 1

Round 1 started off with a bang as we pulled out an early capture thanks to some impressive spy work by resident hibernator Polar. As the round continued, the dual assault of our 2 medic soldier combos of Tendril + theSpawn and Moop + Wilson overwhelmed the enemy base and brought home 4 additional caps, while our defense locked down our base, letting only 1 cap out and racking up the teleporter points.
R1: 5-1 [DJedi]

DJedi vs. TF2F ctf_smooth R2
Round 2

Round 2 started with another early cap from DJedi, after which TF2F’s defense dug in, with [TF2F]Thrickstr’s demo’ing and [TF2F]PanFrie’s medic hunting scouting keeping our offense at bay for the rest of the round. With DJedi dominating the middle of the map and continually pushing against the near-impregnable TF2F defense, they were unable to get any substantial flag movement.
R2: 1-0 [DJedi]

Final Score: [DJedi] 6, [TF2F] 1

GG [TF2F], you were a worthy opponent as always. Thanks for the map change.