Archive for the 'Results' Category

17 Mar / 10:30 am

STA: DJedi over SoBe on CTF_Impact

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Round 1

Last Tuesday DJedi faced SoBe on on ctf_impact, a remake of a Quakeworld Teamfortress map. The first round started and both forces met in the middle of the map to jockey for position. DJedi was able to hold the middle and push a medic/soldier around the side and up onto the top of SoBe’s base. Moop dropped down the chute and double rocket jumped right back out with the flag. Moop continued to RJ away with the flag to put DJedi up early in first round. Meanwhile on the defensive side of things, SoBe tried to pull the flag up the ramp and through our glass room. But a scout didn’t realize the glass was broken and ended up dropping the flag back into the flag room after being killed by Rental and Heineken. Infinite and his medic were now on top of SoBe’s base and he is credited with pulling out another coast to coast capture. Hein, our D engineer has seen little action at this point and pushed into the middle with his shotgun blazing. Hein disrupted SoBe’s offensive push by forcing a medic to blow uber early in the yard. Infinite and theSpawn survived the blown uber and after taking down the medic/soldier combo they pushed front door and broke the glass. Infinite shot all the pipes off of the flag stand and proceeded to double RJ up and out of the chute again and dropped the flag to Tendril who was waiting on the side as scout to run the flag back for a cap. Somehow theSpawn managed to stay alive in their flag room and met infinite on the outside of their base. After the cap, theSpawn and infinite were waiting on top of SoBe’s base and dropped down to grab the flag again for a coast to coast capture. SoBe had some strong pushes but DJedi was able to stop most of them before they pushed too far into our defense.
Round 1: DJedi 8 – Sobe 4

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Round 2

Round 2 we switched up the lineup, lunk took over as flag D engineer and Slingshot swapped with Rental to run around as scout. This round started off with a bigger bang as SoBe banged extremely hard on our base as they tried to make up the 4 capture deficit. Somehow we were able to hold off most of their pushes and due to their more offensive oriented strategy 2nd round, their defense was left more vulnerable. DJedi finished over SoBe in the 2nd Round.
Round 2: DJedi 12 – Sobe 4

Final Score
Round 1: DJedi 8 – SoBe 4
Round 2: DJedi 12 – SoBe 4
Final: DJedi over Sobe, 20-8

I would like to include some more excerpts of match impressions from our mailing list.

Rental Writes:

From my point of view, i think their sniper did a great job round one and really kept us on our heals. I was killed by the sniper 3 times in the first 3 minutes of the match. He would be halfway into the glassroom and still get me coming in the front. He also did a good job of protecting the side when he was up on the roof. I was there long enough to see Lunk’s -eg- skills. =).
good game all. -rntl

Wilson submitted this great recap:

All right well let me toss out some writeup material that doesnt involve their sniper :)

We started the round off with about half of our offenses trying to get into our nest and spam them as they came into our base, but this turned out to be an easily spammable area and they took out a couple of our players (medic, demoman, not sure how else). After that, we really exploited their lack of any roof defense and minimal traffic on the side entrance to their base, starting slow with only 1 or 2 caps but ramping it up with moop and infinite’s impressive rocket jumps out the chimney exit. They seemed to be running an engy but for the most part their gun was down when we made it to their flagroom. Late in the match they seemed to wise up about the roof and start playing more defense on there, so we moved to attacking the front of the base and coming through the glass, which was also effective (although slightly harder due to respawn placement, which seems somewhat problematic on this map). In round 2 it was pretty much more of the same, except I played worse and died more. Highlight was definitely healing lunk while he circle strafed around his sentry, taking out a medic and soldier uber combo that came down the chimney and keeping his gun up.

Overall we dominated their base and kept the caps flowing out at a pretty steady rate while stopping them from capping all that much. We also did a good job of not spending too much time on defense at all. Sometimes its very tempting but ctf in tf2 doesnt seem to be much of a shutout proposition so much as cap the most (kind of like 32smooth in qwtf).

I reviewed my demo as engineer and threw together a youtube video. On a second viewing I thought it was so-so, but it was fun either way! Amazing games SoBe, best of luck in the future.

10 Mar / 12:00 pm

STA: DJedi Defeats REV6 in Dustbowl Overtime

Last Tuesday DJedi faced REV6 on cp_dustbowl for STA. I asked some people for their input and will be copying it verbatim since I did not participate in the match.

Round 1
Offense: We fought valiantly and had a tough battle capturing the 2nd stage of dustbowl. For the 3rd stage we ubered through and took out their gun and Rental captured (gay’d) the last CP with no one around.

Defense: Tried to stop REV6 at 2b but they broke through and captured. REV6 Pushed hard on us on the 3rd stage and ultimatley capped out.

Round 2 – See above

Over Time
OT consisted of a stopwatch round on only the 1st stage of dustbowl. We captured first with 4:01 left on the gameclock. Our defense held stout and as the clock ticked down, we held out longer to ultimatley win the match. REV6 dropped from the server knowing they had lost and after multiple hours of match play I don’t blame them.

I would like to extend our gratitude to STA for making dustbowl the longest running match map ever, clocking in at just under 2.5 hours.

PS.: Sorry for such a late writeup and such a lackadaisical approach to the article.

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Rental’s POV
I know I had two solo -rent-a-cap-’s, the first was
Offensive Stage 3… ubered in, took out the gun and kept pushing to their back CP.
Put pipes on the spawn doors and capped the final CP right after we capped the front.
The other one I forget.. might have been at stage 2.

Wilson’s POV
Similar to Rental my night started out with incredibly frustrating technical issues, although mine resolved around 60% packetloss from comcast. Props to Akira for stepping it up in the medic position for round 1. Luckily things resolved themself for round 2 so I came in and replaced theSpawn as medic.

Highlights from the round I remember
- R1 our engineer’s sentry taking out two of their team unattended in point 1a
- Rental’s rent-a-cap on the last point
- Rental killing like 5 of their team when we were on defense and lost point 2a. We had like 3 people down after they took point a and they were pushing forward with their entire team and I remember someone saying ‘Rental you better kill their entire team’ or something and then seeing like 5 of them die, so that was huge
- Sling’s uber charge during OT
- Lunk for shoutcasting the match to the rest of us on vent since hltv only had one slot in r1 :(
- Tendril and Moop soldiering in OT on 1b for dominating the platform and keeping the enemy from gaining the strategic high ground

Hein’s POV
2a hosing down 7 or 8 people in a 1 minute span to die to 3 crit rockets simultaneously shot at me on the point.
r2 backstabbing the hw and medic on 3a so we could push in.
OT going 13-0

MVP moments
-Sling’s uber building in OT (even though all of our soldiers should be doing this, he took the initiative to know that it HAD to be done to get the win and it paid off).
-Rental: sneaking behind the D both round 1 and 2 to get cp 3b (props).
-Rental: moving from 3a to 3b and piping the one way area and moving back (i spectated while dead, after the flying crits) and watched him lay sticky after sticky and them walk right over them.

Darwin Award winner
-Akira: for having 100% uber and saying to push then switching off me to die to the stickies on the wall.

Shoe’s POV
Did really well on offense up until OT where I seemed to hit a wall every time
Getting hammered as engy until OT where I somehow kept my gun up through 3 uber charges on it until they finally destroyed it on their final (unsuccessful) push

MVP moments:
Slingshot sniping on Red Rd2

29 Feb / 3:00 pm

TFL: DJedi over TF2F on CTF_WELL

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Round 1

Last night we faced off against the Team Fortress 2 Fort competitive clan on ctf_well and we both played fairly conservatively for the first round. Both teams had trouble moving through the map and into enemy territory and once there had trouble hanging onto ubers due to the multitude of scouts on both teams wreaking havoc. Slingshot and Heineken formed a roaming buzzsaw and cut down everything in sight with their scatter guns. Moop and Lunk were soldiers and grouped up with theSpawn as medic and made up the rest of the offense. The first round there were so many confrontations of the opposing offense that neither team was able to pull much together. The battles in the middle allowed our scouts grabbed the flag and moved it off their platform and slowly but surely pulled out a capture to go up 1-0. For the second score of the round, the soldiers and medic pushed forward and Lunk killed himself which allowed the medic, who had uber, to live and push into their flag room, take out the sentry gun and bring the intelligence back for the final score of the round. Round 1: DJedi 2, TF2F 0

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Round 2

For Round2 we stayed on the same server and switched colors. Both teams made adjustments that opened up the offense to get more captures. TF2F had to close a 2 cap lead and we needed to stay ahead of them. Shoe joined our offensive 5 as demoman leaving Grog as demo and Akira as engineer on defense in the flag room. Once again the offensive forces deathmatched in the middle of the board and by the time we fought past each other there were limited amount of players left for a push into the flag room. Tendril came in and played soldier with moop and with the additional demoman were able to take down the guns in the flag room. TF2F also had similar success with the use of an ubered heavy to take down our gun. TF2F made some tough offensive pushes and got our flag out multiple times but we were able to lock down the position and stop them from scoring. Since they had so many people on offense their defense was weak and allowed Slingshot and theSpawn to make coast to coast captures while TF2F tried to get our flag out the front door. TF2F put up a great fight the 2nd round with some tough pounding offense. Panfrie, made famous by his scouting trick jump video, was all over the place as scout and thrickstr didn’t seem to miss any rockets. Nevertheless, DJedi was able to hold on for a win for the round. Round2: DJedi 7, TF2F 4

Round 1 – DJedi 2, TF2F 0
Round 2 – DJedi 7, TF2F 4
Final Score – DJedi over TF2F 9-4

PS: The first impression of ctf_well is that it’s huge for a capture the flag map. A modified version of CP_Well, it feels and plays like a total hack job and makes just getting into the enemy base a chore. I hope leagues consider never running this in competitive play again.

28 Feb / 4:20 pm

STA: DJedi over FOoM, 7-4 on cp_labor

Season 2 of the Stronger Than All Team Fortress 2 8on8 tournament started off with a bang Tuesday night. For our inaugural second season match we faced off against The Fraternal Order of Moof on cp_labor. DJedi was the away team and played on their server for both rounds.

GameServers.com provides the absolute worst game server products, our server was completely unplayable and was canceled after a failed scrimmage with bloc where the server lagged to the point of being unplayable and finally crashed.

Round 1
Round 1

The first round got off to a start and we were feeling confident having been successful in multiple scrimmages before the Tuesday night match. We barreled into the middle point on our first rush and FOoM smacked us in the face really hard and took out 5 guys as they claimed their stake on the CP. Keeping up their momentum FOoM pushed us back and proceeded to capture our next point and work up 2 ubers for the final assault on our last CP. After what seemed like an insanely long wait in respawn purgatory most of our guys were back up. Slingshot>P snuck out of our high entrance and got the drop on a charged medic who was staging for an attack on the last point. FOoM pushed forward from low right with their remaining uber but we were able to counter with our own and stand on our final point which was now about a third of the way captured. We held off their assault and used our second ubercharge to move forward and reclaim CP2. We had the momentum and our soldiers and heavies pushed forward to the middle point and got in position to meet FOoM’s respawn wave as they flooded the middle. After mowing down their forces we held back, maintained position and worked up our ubers. Our first venture into enemy territory we went in with two ubers and picked apart the FOoM defense and pushed them back to claim CP4. As an uber was running out though, Slingshot and his medic pushed on the left into the final CP and killed their reinforcements. Though he lost his medic in the firefight, Slingshot was still standing after the dust settled and he solo-captured to put DJedi up 1-0.

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All 8 Teammates

After the reset we attacked and lost the middle but without losing as many people this time. We fell back to our 2nd CP and dug in to thwart an uber-laden attack. We held strong this time and did not give up the point, having the advantage we pushed forward and met more resistance in the middle. We slowly picked apart FOoM in the middle and with a crit rocket from the barn, moop took out the final two enemies to capture the middle point. Still having the advantage we pushed forward to claim CP4, but their defense flushed us back into the middle and kept us at bay. For 2-3 minutes neither team could make any forward progress and eventually we heard the 60 second warning, which prompted us to get moving. We moved in with staggered ubers and took CP4 even with strong resistance. However in our rush against the clock, we left moop all alone to cap and a heavy in the window cut him down. At this point we had a 6 people on their last, locked, cp and we had to wait for someone to fall back and cap the point fully. This little fumble allowed FOoM to collapse on CP4 and cap it, which helped us by adding 2 minutes to the clock. Our respawn wave arrived to CP4 just as they were capturing with a Heavy/Medic combo and Slingshot and Moop proceeded to decimate everyone who stood in front of them and cleared the road all the way to their last point and the ensuing cap. DJedi goes up 2-0.

Our next attempt was a monumental failure. We attacked mid and lost 6 people while FOoM lost maybe 1 or 2. With no chance to recover we were completely rolled and when we exited our respawn we met their entire team and died while they capped the point. FOoM scored and the game is now at 2-1. The next two scores were very similar to the above battles, lots of push and pull from both teams as we fought for positioning. We traded scores, first DJedi went up 3-1 and then FOoM closed the gap in the remaining minutes of Round 1 with a last minute score. Round 1: DJedi 3, Foom 2

Both teams took a brief intermission and switched up the colors. We played on the same server for the above reasons. The 2nd round was a hard fought battle with lots of similar gameplay as round 1. I think we still lost the middle everytime but were able to hold off the attacks and push out.

Round 2
Round 2

Fast forward four scores and Round 2 is tied up at 2-2. DJedi still has the lead for the overall match, but FOoM had been dominating us the entire 5th mini-round and we had our backs against the wall. Our last point had already been captured about half way from previous FOoM incursions and we were bracing for a double-ubered push that would be the tying cap for FOoM. Rockets and pipes and critical minigun shots (oh my) were flying all over the place. We countered with an uber and stood on the point to block their capture. A well placed rocket from one of our soldiers knocked the heavy off the point and when uber wore off, we destroyed their entire team. FOoM had at least 6 or 7 guys down and we pushed out to capture our CP2 and continued rolling into the middle. Carrying the momentum we killed an unorganized FOoM counterattack and were able to pick them off one-by-one and move in for a final score that put us up 3-2 for the 2nd round, and gave us a 2 score lead for the match. This deflated FOoM a bit and with time still on the clock we easily captured for the 4th time of the round to take our overall lead to 3 before the round ended. Round 2: DJedi 4, Foom 2

This was a great game against a distinguished and historic clan. FOoM showed incredible talent and sportsmanship and it really shows why they have been together for over 800 matches. We look forward to our next epic conflict and wish you the best of luck in future STA games.

Round 1: DJedi over FOoM 3-2
Round 2: DJedi over FOoM 4-2
Final Score: DJedi over Foom 7-4

Source TV Demos

22 Feb / 1:00 pm

TFL: DJedi over Quantum Flux

Last night Digital Jedi faced off against some old friends, Quantum Flux, on cp_labor, a map we have never played in competition before. We weren’t really sure what to expect and started off with a traditional lineup involving a mix of classes including scouts. We also had a new personnel lineup which included a few new Trainees with Wilson and Grog and the return of an old salt, Moopwrangler.

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Round 1

The first round started like most CP maps with a hard fought battle for the middle capture point. Hein beat qf to the middle as scout and capped as much as he could before dying in a hail of gun fire. DJedi moved into position and captured the middle and with lots of qf dead, pushed to CP4 while their wave of respawned players got into position to hold us off their last point. We ubered in and picked qf apart slowly and were able to capture their last point to go up 1-0.

We started our 2nd run in pretty much the same way, except we lost the middle, and lost our 2nd control point and were gearing up for a defensive stand against incoming ubers. We counter-ubered and block the ability of qf to capture the point and when the battle was over, they had 7 down and we pushed out of our base. We recaptured the middle and pushed into CP4 and pushed them back into their base and finally captured the point to go up 2-0.

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Round 2

Once again, on our 3rd run we lost the battle for mid and were pushed all the way back to our base. This time QF had some definite momentum and has us dead-to-rights on our last CP as we rushed to defensive positions. Hein, having switched to heavy from scout a few runs ago, was able to jump on the point to block a capture while dodging stickies that a demoman was planting all around him. Bobbing and weaving as heavy/medic hein and theSpawn successfully defended the back point with only a few seconds to spare and after the dust settled all of qf was dead and we were pushing with great haste to recapture the middle. Knowing we were coming for it, QF anxiously rushed out of their respawn only to be met with multiple critical stickies from Rental on their respawn door. Operation Omar Little gayed about half of Quantum Flux and allowed DJedi to take back control of the fourth capture point as Tendril rained critical rockets on the remaining defense and left qf reeling on their heels. Moop and Wilson pushed in to the last point with an uber and moop critted one medic and ran away from the uber qf’s second medic blew and amazingly managed to live. Rental swooped in with lots of people distracted or dead and a RENT-A-CAP capture ensued.

I did not get to see the end of the 4th score of the first round from SourceTV so I don’t know exactly what happened. The two defensive stands and offensive pushes witnessed from spectator mode were beautiful and reflected the values and perseverance of DJedi. Round 1, DJedi over qf 4-0

Round 2 my internet died and so I didn’t get to see or hear anything, if anyone would like to submit additional comments on the 2nd round please do so. Round 2, DJedi over qf 4-0

Final Score – DJedi over QF 8-0

SourceTV Demos from Both Rounds

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Rental also had some thoughts on the match…

From my point of view, they did a good job at mid, getting into high positions on our side.
We let them get pressure on our final points a few times. They were definately prepared, getting into the high ‘ramp room’ and piping us in. Somehow we broke through, got some kills and pushed them all the way back to their last cp.
Once there, we piped them in while we built our ubers and took the caps.
Overall it seemed we did a great job of counter-ubering.

Thank you to the TFL admins for allowing this match to happen. We were originally scheduled to play a new clan from Ecuador and qf was on a bye for the week. Great games to Quantum Flux, it was a great match and I’m glad we both got to play last night.

01 Feb / 11:00 am

TFL: DJedi over The Pact 23-0

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Slingshot is a Beast

Last night for TFL we met with The Pact for two, 30 minute rounds on cp_granary. For the 1st round we started out on Pact’s server and we started out with a pretty heavy lineup running no scouts. Pact beat us to the middle with 3 scouts and were attempting to capture the middle when we rolled in from all angles and proceeded to frag our way to oppressive dominance for the remainder of the match. This is most clearly shown in this screenshot from Slingshot[DJedi]>P in which he is dominating all 8 players on Pact at the same time.
DJedi over Pact 11-0

The 2nd round we started out all scout in an attempt to complete Operation X16(tm), but once again, Retro ruined it. This time he was changing video settings when we ready’d up to begin the match and we didn’t realize it, but still, his fault. Scout rush proved to be extremely effective and we went high, low, left, right to throw Pact off and avoid their countering Pyro rushes. The 2nd half diminished from a serious match to an all out fun filled party with both clans throwing the strats to the wind and running around having a good time.
DJedi over Pact 12-0

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I’m very impressed with these guys, they took a pretty brutal beating, but stayed throughout the entire match, played with honor and never gave up. These chracteristics reminded me of the old days and, after a little research, possibly the most surprising thing was that The Pact is a Quakeworld Teamfortress clan. I don’t know how I don’t remember these guys, but I’m very glad to see some of the original TF players sticking around and coming back to play TF2. Look forward to facing off with you in future competitions.

Final Score: 11-0,12-0, DJedi over The Pact 23-0

31 Jan / 12:33 pm

STA Playoffs: DJedi over Sandawgs

Tuesday night we faced off against Sandawgs on cp_granary for the first round of the STA Silver TF2 playoffs. They had some members with a bad routing hop pinging between 200 and 600 to our server so we agreed to play both rounds away on the Sandawg server located in Chicago.

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Round 1

Round 1 started promptly at 9:30 sharp, an unheard of event in online gaming, and both teams raced to the middle battlegrounds. With an impressive display of heavy classes |SD| rushed out of the right side and started pounding us. With our soldiers high we were able to keep them running for cover and after exchanging a few kills we were in position and captured the middle point. This round was full of extended back and forth battles with each clan capturing in the opening minutes to make the score 1-1. Little did we know, the 3rd score would be one of the longest granary rounds we have played in competition and would be the deciding factor of the match. After 20 minutes of back and forth fury DJedi executed what we had been working on since Sunday and pushed in with a coordinated double uber attack to overwhelm the 4th control point and ultimately seal the victory for Round 1. DJedi over SD 3-1

Hein had an interesting observation,

Their rush to the middle was good, but they never ever stood on the middle point.
I found that odd
So i’d just juke and dodge while on the point and keep capping it and then we’d rush forward and get the next.

Round 2 began after a brief break. Thank you Retro for riding the pine for two Rounds, you deserve to play with how much time you put in to the team. We made no lineup changes for the 2nd round and stuck with our starting lineup throughout the entire match.

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Round 2

The 2nd Round was almost identical to the first, with |SD| and DJedi tying it up at 1-1 and then pushing back and forth for control of the middle. |SD| continued to push from the same side the entire match and we exploited this while still expecting them to switch up their attack. In the end we were able to close out the 2nd round with the exact same score but with a bit more confidence in the later rounds considering we had clenched the victory already. Round 2, DJedi over SD 3-1

Final, DJedi over |SD|, 6-2
.
Great game |SD| and we look forward to clashing with you in the future.

09 Jan / 11:10 am

STA: DJedi over Ministry of Pain

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Round 1 – D

Last evening we squared off against our long time friends, Ministry of Pain. Playing against ]MP[ in an official match brought back great memories of last century and the epic battles we played in Quakeworld Team Fortress. STA was around back then too which made this event that much more nostalgic.

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Round 2 - O

For the 2nd match in a row we were scrambling for people. Comcast still hasn't shown up at Slingshot's new house to hook up the internet. Hein's computer was thrashed by a tornado producing storm in the mid west. Infinite's still on the east coast with a super laptop that gets negative frames per second. theSpawn, fell asleep before his 3rd shift, niko and Speedy have been completely missing since the holidays. Luckily we recruited Pure this week and after talking with ]MP[ they allowed him to play without any problems, thanks guys.

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Round 3 - O

Fenris, having completely ditched WoW, was required to fill out our 8th spot. In the confusion we realized he didn't have a mic, so we made him engineer and showed him where to position the gun to defend for the start of round 1. For the 1st half we played D, Akira and Pure played medic while Tendril and Lunk played soldier and Polar ran heavy. This left team Destruction Monster, Rental and Retro to run around as demomen. We were able to stop ]MP[ in their tracks and hold them off at B until time expired.

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Round 4 - D

For Offense we considered switching Polar from heavy to soldier, but he stayed put. Fenris abandoned engineer to play soldier. Without a mic he was kind of running blindly around the map, killing everything in sight. Our two demomen switched to faster classes in scout and spy and proceeded to capture A uncontested. Our primary attack was focused on B and we ubered in to clear the fortifications setup by ]MP[. They were running two engineers, but neither of them were able to get a gun up during setup and we attacked as many people on the ground floor as possible. We jumped up and took out the D on the roof to capture B. Meanwhile we already had our Spy at C to begin capping the last point. ]MP[ cleared the point and we pushed in to attack the last point. After getting within half a second of capturing the point, Lunk RJ'd up from the top of A entrance dropping a few rockets on to the heads of the defenders to capture C.

Rounds 3 and 4 were similar to the first two. DJedi holding out at B on defense and capping out on O. As always, it's good to play with such longtime friends. Great games MP, look forward to our next encounter.

MVP goes to fenris, who showed up with at least a month of rust and still was able to be the MVP of round 2. Without him we would have had to play down a man. Akira should also get an honorable mention for being in the MVP list on all 4 screenshots.


Round 1: 2-0 DJedi
Round 2: 2-0 DJedi
Final Score: DJedi over ]MP[ 4-0

04 Jan / 2:18 pm

outSpoken over DJedi in Turbine Thriller

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This was one of the best matches we have played in a long time. Maybe even topping the nail biter against [ABLE] a few weeks ago. We warmed up against dance using a ringer and hoped that we had enough people. Lunk made some frantic phone calls to find enough players for both the scrim and the match. Slingshot, who just moved, was without internet and couldn’t make it. Polar was watching a football game at a friend’s house, and Akira was probably eating dinner. We used a ringer to warm up and Akira called Polar who wanted to make sure we were playing if he showed. With everyone on the server, we waited for 12 of the 15 allowed minutes for Polar to traverse DC’s traffic clogged streets.

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Round 1 started with a bang as their scouts rushed in to pull an almost immediate cap. We quickly tied it up and got into the groove of our strategy but with a strong defensive showing by oS we were down 4-2. We regrouped in the middle and started pushing forward with Operation Ryan Seacrest. Rental pushed up their gate and piped them in while the rest of the team ubered through the flag room to keep outSpoken pinned down while we capped in the background. We were up by 2 caps and got pushed back hard by oS who killed 6 of us, then 7 of us to tie the round at 7-7. Both teams collected themselves and made one final push. With both flags in the middle both teams pushed and pulled trying to get the enemy flag to their own territory. Rental picked up the enemy flag and made a B-line for our base. oS capped with 2 seconds left in the match and Rental was in the flag room jumping for the tying capture when time expires. Great 1st round, oS over DJedi 8-7.

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For Round 2 we switched to the DJedi server and proceeded to get going. We made a few adjustments on D, namely putting more than one person on it. We switched Retro over to engineer to deal with the scouts dropping down through our vents. The 2nd round was very similar to the first, with both teams running highly effective offenses. Once again we fought back and forth trying to get the edge on the other team, but every move one of us made the other countered. Scouts would push into the basement and double team the D distracting them while an Ubered soldier would run in the front door and destroy Retro’s buildings. Neither team showed any sign of slowing down their offensive pushes and in a highly contested 2nd round we ended in a tie. Round 2: Tie, 8-8.

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The tie in the 2nd round left oS up one cap (by 2 freakin’ seconds) to win the overall match and stay undefeated in TFL match play. Thank you guys for a wonderful evening and amazing games. MVP goes to Polar, without him the match wouldn’t have even happened.

GG oS. Final: 8-7,8-8, oS over DJedi, 16-15

Clan outSpoken submitted this writeup when they sent the scores to TFL. They also included stats for the games.

Wow, this game was intense the hole way through…

Round1: We start by capping first and they quickly tied it up, after minutes go by we are up 4-2. Then all of a sudden Djedi is stomping at our door holding our spawn with some relays they go up 7-5, with some whips cracking we rally and get 2 caps to tie it with 2 minutes left. Both clans have flags pulled close to yards, our medic DS while trying to remember the flag toss button he taunts instead of dropping me the flag which almost costed us the round. But we get it and cap only seconds before DJ to win round 1 8-7.

Round2: Went the same with us taking an early lead 4-2. But once again DJ comes screaming back and yet a round coming to an end with only minutes remaining DJ pulls to an 8-7 lead with relays. DH being the sneaky mexican he is, pulls and zig zag his way around soldiers to get a amazing ninja cap to tie rd2 8-8 and thus securing our victory with some holding ours til return at the end.

GG DJ, I havn’t had an intense match like that since TFC.

team -[outSpokeN]-

21 Dec / 11:30 am

TFL: DJedi vs. automatica!

Last night we played Automatica! on everyone’s favorite map, ctf_2fort. Before the round even started automatica wanted to make some roster changes to allow a new member to play. Apparently, Brotherhood of Assassins is now defunct having forfeited their last few matches and Naufragus from BoA wanted to play on auto’s roster last night. That was fine, because we wanted to play and not get a lame forfeit win.

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Automatica had trouble fielding 8 and played down a man for the initial 20 minutes of the first round. Since they were down a man the majority of the 1st round we pushed hard against their reinforced-with-turtle-shells defense. We ended up pulling the intelligence to the top of their spirals and managed to pull out a cap. Meanwhile auto was running a spy who made it out of our base with our flag while we were busy trying to capture their flag. We defended our flag in front of our base while we captured again to go up 2-0. Auto eventually capped the flag and we were able to pull out 2 more after their 8th player joined. Round 1: 4-1 DJedi

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We switched colors for Round 2 and we both started with complete teams. We stuck with the strategy we were using before and pushed 6 O with only lunk and Tendril left to defend our base. Automatica pushed hard into our base a few times in the 2nd round now that they had a full squad, blowing two ubers to push past the ramp room. With both Tendril and myself down we called for help and the rest of DJedi collapsed back to the base to stop our flag’s advance. Towards the end of the match defense was pretty boring so lunk switched to sniper to allow Slingshot to roam free as a soldier in the enemy base. Automatica’s more powerful offensive pushes left their defense vulnerable and DJedi exploited that to pull out 7 caps in the 2nd round. Round 2: 7-1 DJedi

Final: 11-2 DJedi over Automatica!

Excellent match guys, hope everyone has a Merry Christmas and a happy new year. DJedi went 4-0 for the last 2 weeks of competition in 2007. Good job guys, see you next year.