11 Jun / 4:00 pm
The following writeup, submitted by Heineken, covers a pre-season match against Random Shackers, now known as KBD on CP_Steel. This map has a steep learning curve, but after a few scrims we were able to pull it together.
We started off on the DJedi Chicago server where everyone on both teams averaged around 40 ping (most having 20-30 and a few outlayers)
Defenders: thespawn/hein medic, grog/polar demo, slingshot/wilson/niko soldier, tendril eng/soldier
The round started off with DJedi playing defense. We decided to try some spy sneakery at A to get a medic. I’m not so sure it worked, but we also sent a demoman to take up some of their time. Polar was able to kill two of them right off the bat. He held them off for a minute or two and fell back to the rest of us at B. Tendril was our designated sentry gun professional and put it in the designated SG spot. After it went down twice (as he wanted) he went Soldier. It did a good job of forcing their ubers. He was able to keep it up against two seperate uber rushes (hw and then a demo). Slingshot as soldier and theSpawn as medic started the round off up high in B clogging the small hallway for them and dropped down when they flooded it. Heineken and theSpawn basically kept everyone as overhealed as possible, even though theSpawn was trailing behind Slingshot like a puppy because he needs a medic on him at all times (LOL!!!!). A spy snuck through and right as someone called “SPY AS ENGINEER!!”, hein got stabbed in the back losing one uber. That little sneak attack didnt do much to bust through the defense. They tried a few singular pushes to E, but grog as piper or Wilson as soldier would always go back and knock them to their doom. Our D was only really tested once when a lot of us were killed and they had 75% of the point. Right then everyone spawned, and heineken had uber and blew it blocking the point. Our 4 soldiers and 2 Demos flooded through and pushed them back. A couple DJedi ended the round with 1 death and many kills. Heineken went 2-1 thanks to that crafty spy!
Attackers: thespawn/hein medic, grog/polar demo, wilson/niko soldier, tendril/slingshot scout
We watched for what they were doing at A and decided to push E hard and end it quick. There was no opposition at B so our demomen piped the oppropriate doors/spawns and soldiers got in place to block as well. Once this was accomplished our 2 scouts jumped onto the point. A few times they had to jump off. Grog and Polar did a stellar job of keeping them piped in, while the Soldiers kept them back with a constant stream of rockets. theSpawn followed the soldiers and demoman keeping them alive, while heineken stayed on the scouts keeping them alive from random rocket spray and pipes. We were able to cap the point without much of a hickup. I’m unaware if any DJedi died during the offensive push. All I know is that I (heineken) didnt get a chance to blow my uber all over Grog’s face so I am unsatisfied.
We started to play D again and were holding them at B for 4 minutes or so and then they decided they wanted to play on their West coast server where everyone pinged atrocious. At this point I had to drop in order to go to work. Otherwise….we would have had both rounds finished by the time I left for work. GG!!
Posted in STA, Results, Team Fortress by: lunk
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16 May / 12:00 pm
Tuesday night we faced off against FOoM for STA on Valve’s latest map, a remake of Goldrush. Things kicked off a little after 9:30 and DJedi was on offense first.
Round 1
We pushed out hard with uber and forced FOoM backwards from the gates. We focused on taking out their sniper, [FOoM]pwnoply, and the sentry that was stationed in the loft. After taking out these key defensive members we were able to focus on the cart and keep it constantly moving for most of Stage 1. Stage 2 was roughly the same, we pushed out and took out as many of their defenders with uber as we could and finally pushed far enough to get in range of their sentry. It gave us a bit of resistance but after taking it down we captured the cart and pushed into the second point of stage 2. Here we were met with some strong resistance but were still able to focus and take down their defense with the helpful cover fire of Polar[DJedi]. Stage 3 was much more difficult as we were able to push the cart almost all the way to the back point but were continually thwarted by FOoM’s two demo’s, sniper and engineer. Even with ubers we couldn’t kill enough enemies to cap the cart all the way and were held to 6 points on offense.
Now it was FOoM’s chance to run offense and DJedi was to defend. After such a long round we had a few people who needed to go to work and had someone use the bathroom. All the while, the game was live and there was no break. When the gates opened we were not in position and were down at least 3 guys. FOoM stormed out of their base and made quick order of the first stage. After some adrenaline enhanced words everyone settled down and we sucked it up and got ready to defend Stage 2, this time with our entire lineup. Our gun was almost immediately spotted and taken down by an ubercharge. We held the first point as long as we could, but FOoM overwhelmed us and we moved to setup defense on the 2nd point of the stage. Slingshot took over as sniper and Polar moved to soldier, after first moonlighting as an engineer to help get the gun up. Our defense stood strong with the massive mowing power of infinite and the sharp shooting from Slingshot. I would like to blame theSpawn for our offensive stop, his key saves on various players as medic, especially our sniper, was integral in our success.
Round 1: DJedi 6 - FOoM 3
Praise: theSpawn
SOOoo Close
A short break later we were back on the server to start Round 2. This time DJedi didn’t fumble the defense and started with a full roster. Much as the same as last time though, FOoM rolled out and began pushing us back with ubers while someone hung back to move the cart. While we held them off longer than the last round of defense, we couldn’t stop them and they captured the first stage. This time for stage 2, FOoM kept the pressure on strong the entire round. We had to hold them back for a little more than five minutes and it was an epic struggle for dominance on both sides. For four minutes, both teams exchanged blows and traded frags until the 60 second warning. At this point both sides regrouped and FOoM pushed in with massive forces and blew multiple ubercharges. DJedi scattered to avoid death and countered with an uber-heavy to stop the cart and take out the cluster of people huddling around it.
Round 2
The last 30 seconds was as intense of a firefight as I can remember in any match and as the clock ticked down the cart was still inching forward. Finally, time ran out and FOoM had been stopped by the closest of margins. DJedi then took over on offense and in a replay of the first half, FOoM stopped us with 6 points as time ran out.
Round 2: DJedi 6 - FOoM 3
What a great match, thank you for the intense games FOoM, you guys are always worthy opponents. Look forward to facing you again soon.
Final Score: DJedi over FOoM, 12-6
Posted in STA, Results, Team Fortress by: lunk
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14 May / 12:30 pm
After defeating Resurrection in STA Play on Desert fortress, we faced off against them again for TFL. TF League has gotten super lazy to the point where they don’t even pick the maps for each week anymore, so it was decided between the clans to face off on cp_labor and cp_granary.

Round 1
Thirty minutes into an extended wait for RES to get enough people, Round 1 kicked off on cp_labor, a DJedi favorite, and we got down to business. Not practicing the map as we should have |RES| caught us completely off guard and dominated the map in almost every way. By the time we got to the middle, there were already pipes lining the barn doorway which delayed our entry into the middle. That delay was all RES needed to claim control of the higher ground and capture the middle point. Typically DJedi has been able to push teams back on cp_labor, but not RES, not on this night. Our only shining moment came when during one push, grog was able to take out four members of RES with a single pipe trap and we pushed all the way to their base for our only capture of the round.
Round 1: RES 4 - DJedi 1

Round 2
After a quick break and some lineup changes, bringing in Tendril and new recruit Hangman to scout it up, we got started on cp_granary. The gates that were introduced in the last update of cp_granary really help the flow of the game and make the battle for the middle much more fair and much more intense. DJedi fought hard and was able to dominate the map for most of the round. We were cruising to a victory and were up 3-0 for the round and tied overall. Then theSpawn[DJedi], hater of kittens and french kisses, jinxed us by saying, “This is the winning round guys”. Needless to say, we didn’t win that round and gave up a capture to go down one capture overall and the round score was 3-1. We needed to work fast if we had any chance to win the match and we put our noses down and capped fast to bring the score to 4-1. We had a shot at getting one more capture, but the timelimit kicked in and the round ended.
Round 2: DJedi 4 - RES 1
Blame: theSpawn
After an epic comeback in round 2 to tie up the game we ventured into overtime territory. The leaders of the clan consulted with their respective teams and it was decided that the overtime map would be cp_well. DJedi had practiced Well even less than Labor and after losing the middle in the opening seconds of the OT round we were never able to regain control. RES was very efficient at pushing us back into our base and eventually captured on us.
OT: RES 1 - DJedi 0
The emotional roller coaster of this match, from the empty feeling at the end of round 1 to the highs of our offense clicking during round 2, left everyone drained. While a W would have been the sweetest icing on the cake, our mistakes Round 1 proved to be too much to overcome. Amazing game |RES|, this will be a match to remember.
Final: RES over DJedi 6-5(OT)
Res also has a writeup of their own, but I think their math is a bit off.
Posted in TFL, Results, Team Fortress by: lunk
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09 May / 2:00 pm
Posted in STA, Results, Team Fortress by: lunk
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28 Mar / 9:18 pm
After spending sometime trying to get a hold of anyone from clan Machines Least Wanted, we thought that we were finally going to get a forfeit win. After my previous post and hearing many tales of woe with clans getting forfeit wins wasting a lot of scrimmages and practices, we thought we were finally have it happen to us. Nine forty five rolls around, and the DJedi guys are on the server getting down, warming up, finalizing positions and strategies. Looks like a forfeit win, a Thursday night ruined? Well, we did some looking around and mLw has a total of nineteen people on the roster so we had hope. Just as the forfeit was about to go down, the first of several mLw guys joins the server, first in comes mLw-NotActuallyThere, and quickly followed by mLw-noShow and mLw-ForfeitHat. So with everyone on the server the match was ready to get going.
All of the practice and preparation paid off, with some excellent speed, the DJedi soldiers took to the center claiming the roofs. with mLw-afk and mLw-InvisibleMan getting taken out quickly, the middle was taken over easily. DJedi then had the uber advantage as mLw-FreeWin went down, leaving only mLw-Houdini as their only medic. Beautifully layered Uber’s got the DJedi boys deep into their base as a couple spawns later the first point was taken. Hard faught first capture and our heroes are up 1 - 0. Sensing roster problems mLw then substituted mLw-IplayCS with mLw-Disappearingdot. We were taken back thinking that DD (disappearingdot) was going to snipe up the middle and make it hard for us, but the boys countered this move with a four spy rush. As moop/infinite/lunk/Yoarashi took to the middle as spies we knew we had one chance. Out of know where Yoarashi turned into a giant ass dinosaur and ate mLw-DisappearingDot, infact he left the server because of this, it was amazing. The ass smashing green dinosaur then went on a tear actually ripping through the barn sending it flying off the map. Apparently no one knew that the barn is kind of like the glass on Impact, do enough damage and it will break. Yoshi still tearing it up through their CP2, and eventually laid an egg on the final cap point, and head back to the blue barn to have a beer with the rest of the DJedi guys as the egg was still capping their last cp point. The giant egg on their CP scared most of the mLw guys off the server, but a couple stood around to see what would happen, and just as it was slowly capping the point it opened up, and there was Keelah, Chaosfiend and Valpurgius sitting at a table drinking coffee and tea discussing global warming. With the cap rate at x3, the final cp was taken and the DJedi guys were up 2- 0. I’d like to extend my thanks to mLw for not calling us on rules for having eleven people, as we didn’t know that Yoshi was carrying them. Leaving round 1, DJedi 2 mLw 0
At this point I woke up, with Lunk yelling in Vent saying “Hey mLw was a no show but [TF2F] wants to scrim”
So a big thanks to [TF2F] for not wasting my Thursday, and the practice we put into the map, it is sad to see more and more teams forfeiting, but it is almost worse that these people are not communicating with admins and informing them that the clan is defunct, which may have allowed for us to reschedule with a clan that actually wanted to play.
Posted in TFL, Results, Team Fortress by: moop
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25 Mar / 6:41 pm
I hope I am not screwing this all up, as we were scheduled to play Team the Ubercide, but I believe that their Team Fortress 2 division might be called 5 Elements. Not sure so you have my apologies if I am wrong on that account. However, after agreeing to take Easter Sunday off, we rescheduled like a hand full of teams I believe, to play on Monday. So we threw down on Granary after some trouble lengthy discussion about [5e] not being able to field 8 players and wanting us to drop one. We eventually agreed, but the lack of HLTV forced our spectator to join up instead of leaving, luckily shortly into round one their eighth player showed up, and the mismatch was a non-factor.
Round One &Two
Was a pretty standard run of Granary, soldiers and scouts all pushing into the middle taking the high ground. So solid running around, and the Jedi’s worked through. Most cases the Jedi’s had enough leverage to take out one side of the [5e] defense allowing a scout to sneak up to the next point allowing for near back to back captures before gearing up for a push to their base. This was pretty much the formula for winning outside of the couple good pushes that they made back on us, with scouts going around and getting our medics. In the end round one ended 8 - 0 and round two ended 7 - 0 giving DJedi the 2 - 0 win, per Cal rules. GG [5e].

Posted in CAL, Clan News, Results, Team Fortress by: moop
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25 Mar / 6:39 pm
Posted in Clan News, TFL, Results, Team Fortress by: moop
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17 Mar / 4:00 pm
Posted in CAL, Results, Team Fortress by: lunk
5 Comments
17 Mar / 10:30 am

Round 1
Last Tuesday DJedi faced SoBe on on ctf_impact, a remake of a Quakeworld Teamfortress map. The first round started and both forces met in the middle of the map to jockey for position. DJedi was able to hold the middle and push a medic/soldier around the side and up onto the top of SoBe’s base. Moop dropped down the chute and double rocket jumped right back out with the flag. Moop continued to RJ away with the flag to put DJedi up early in first round. Meanwhile on the defensive side of things, SoBe tried to pull the flag up the ramp and through our glass room. But a scout didn’t realize the glass was broken and ended up dropping the flag back into the flag room after being killed by Rental and Heineken. Infinite and his medic were now on top of SoBe’s base and he is credited with pulling out another coast to coast capture. Hein, our D engineer has seen little action at this point and pushed into the middle with his shotgun blazing. Hein disrupted SoBe’s offensive push by forcing a medic to blow uber early in the yard. Infinite and theSpawn survived the blown uber and after taking down the medic/soldier combo they pushed front door and broke the glass. Infinite shot all the pipes off of the flag stand and proceeded to double RJ up and out of the chute again and dropped the flag to Tendril who was waiting on the side as scout to run the flag back for a cap. Somehow theSpawn managed to stay alive in their flag room and met infinite on the outside of their base. After the cap, theSpawn and infinite were waiting on top of SoBe’s base and dropped down to grab the flag again for a coast to coast capture. SoBe had some strong pushes but DJedi was able to stop most of them before they pushed too far into our defense.
Round 1: DJedi 8 - Sobe 4

Round 2
Round 2 we switched up the lineup, lunk took over as flag D engineer and Slingshot swapped with Rental to run around as scout. This round started off with a bigger bang as SoBe banged extremely hard on our base as they tried to make up the 4 capture deficit. Somehow we were able to hold off most of their pushes and due to their more offensive oriented strategy 2nd round, their defense was left more vulnerable. DJedi finished over SoBe in the 2nd Round.
Round 2: DJedi 12 - Sobe 4
Final Score
Round 1: DJedi 8 - SoBe 4
Round 2: DJedi 12 - SoBe 4
Final: DJedi over Sobe, 20-8
I would like to include some more excerpts of match impressions from our mailing list.
Rental Writes:
From my point of view, i think their sniper did a great job round one and really kept us on our heals. I was killed by the sniper 3 times in the first 3 minutes of the match. He would be halfway into the glassroom and still get me coming in the front. He also did a good job of protecting the side when he was up on the roof. I was there long enough to see Lunk’s -eg- skills. =).
good game all. -rntl
Wilson submitted this great recap:
All right well let me toss out some writeup material that doesnt involve their sniper :)
We started the round off with about half of our offenses trying to get into our nest and spam them as they came into our base, but this turned out to be an easily spammable area and they took out a couple of our players (medic, demoman, not sure how else). After that, we really exploited their lack of any roof defense and minimal traffic on the side entrance to their base, starting slow with only 1 or 2 caps but ramping it up with moop and infinite’s impressive rocket jumps out the chimney exit. They seemed to be running an engy but for the most part their gun was down when we made it to their flagroom. Late in the match they seemed to wise up about the roof and start playing more defense on there, so we moved to attacking the front of the base and coming through the glass, which was also effective (although slightly harder due to respawn placement, which seems somewhat problematic on this map). In round 2 it was pretty much more of the same, except I played worse and died more. Highlight was definitely healing lunk while he circle strafed around his sentry, taking out a medic and soldier uber combo that came down the chimney and keeping his gun up.
Overall we dominated their base and kept the caps flowing out at a pretty steady rate while stopping them from capping all that much. We also did a good job of not spending too much time on defense at all. Sometimes its very tempting but ctf in tf2 doesnt seem to be much of a shutout proposition so much as cap the most (kind of like 32smooth in qwtf).
I reviewed my demo as engineer and threw together a youtube video. On a second viewing I thought it was so-so, but it was fun either way! Amazing games SoBe, best of luck in the future.
Posted in STA, Video, Results, Team Fortress by: lunk
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