07 Jul / 1:30 pm
Posted in Map, Team Fortress by: lunk
12 Comments
21 Jun / 6:00 pm
It’s official, the pyro achievements have been released! In addition to the new achievements, included in the update is a suite of new unlockable weapons, The Axtinguisher, The Backburner, and The Flare Gun.



These weapons could have taken a number of turns as seen in this concept art.

More details can be found on the
official pyro pack site.
This update also includes two community created maps, ctf_turbine and cp_fastlane. Having played a couple of games on Turbine it’s one of the most balanced CTF maps out. It’s not as dull and boring as ctf_well and allows the players to move around with ease. I haven’t checked out Fastlane as of this writing, someone let me know how it is.
Hopefully this release of pyro achievements won’t be so easy to hack. The bug from the last release that allowed players to unlock all achievements and run around causing havoc.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
- Added 2 community maps: cp_fastlane and ctf_turbine
Pyro
- Added alt-fire compression blast to the basic flamethrower
- Added The Axtinguisher, The Backburner, and The Flare Gun
- Hadouken taunt now kills people it hits
- Tuned the flamethrower hit detection to improve detection versus retreating opponents
- Removed Flamethrower’s damage falloff (was falling off to 25% by the end)
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Posted in Pyro, Map, Team Fortress by: lunk
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12 May / 11:30 am
Vilepickle has been at it again, releasing yet another update to his completely original CP_Castle map. Big thanks to all the time and hardwork you put into these maps. Without you the TF2 community would not be flourishing with such an abundance of high quality, user created, custom maps. You rule Vile, even though you stab me in the back as spy sometimes.
The map cp_castle3 has, at long last, been updated to cp_castle4. This version fixes many of the troublesome issues of version 3 such as campable spawn doors, overly large stages (stage 3), and adds features like another CP to stage 1. The map also looks much better than version 3, which should be a welcome change. If you are running Castle right now or have stopped running the map, I encourage you to check out this version, because it is quite a bit different.
README (full changelist):
http://vilepickle.com/map/readmes/README_cp_castle.txt
Screenshots:
http://vilepickle.com/map/screens/tf2_cp_castle
Download:
http://vilepickle.com/map/cp_castle4.7z (7-zip)
http://vilepickle.com/map/cp_castle4.zip (zip)
Changes from Castle3
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Posted in Map, Team Fortress by: lunk
No Comments
30 Apr / 2:00 pm
Posted in Map, Team Fortress by: lunk
No Comments