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	<title>TF2 Digital Jedi &#187; Team Fortress</title>
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			<item>
		<title>Hot Chick Griefing</title>
		<link>http://tf2.digitaljedi.com/2010/hot-chick-griefing/</link>
		<comments>http://tf2.digitaljedi.com/2010/hot-chick-griefing/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 21:33:31 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1309</guid>
		<description><![CDATA[


Video Games &#124;  &#124; Team Fortress 2 Hot Girl Backstabs
XBox 360 &#124; Playstation 3 &#124; Nintendo Wii



]]></description>
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<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/.html" title=""></a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/user-movie/movie/346076" title="Team Fortress 2 Hot Girl Backstabs">Team Fortress 2 Hot Girl Backstabs</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Engineer Update Teaser</title>
		<link>http://tf2.digitaljedi.com/2010/engineer-update-teaser/</link>
		<comments>http://tf2.digitaljedi.com/2010/engineer-update-teaser/#comments</comments>
		<pubDate>Thu, 06 May 2010 15:33:52 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Engineer]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1307</guid>
		<description><![CDATA[


Video Games &#124; Team Fortress 2 &#124; Engineer Update Teaser
XBox 360 &#124; Playstation 3 &#124; Nintendo Wii



]]></description>
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<div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;">
<div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/team-fortress-2/3034" title="Team Fortress 2">Team Fortress 2</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/engineer-update-team-fortress/65311" title="Engineer Update Teaser">Engineer Update Teaser</a></div>
<div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div>
</div>
</div>
</div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quake Lan</title>
		<link>http://tf2.digitaljedi.com/2010/quake-lan/</link>
		<comments>http://tf2.digitaljedi.com/2010/quake-lan/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 23:50:19 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Team Fortress]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1302</guid>
		<description><![CDATA[Stingray came to Polarcon 2010 from Florida and we played some Quake.



]]></description>
			<content:encoded><![CDATA[<p>Stingray came to Polarcon 2010 from Florida and we played some Quake.</p>
<div align=center>
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</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Law Abiding Engineer Trailer</title>
		<link>http://tf2.digitaljedi.com/2010/law-abiding-engineer-trailer/</link>
		<comments>http://tf2.digitaljedi.com/2010/law-abiding-engineer-trailer/#comments</comments>
		<pubDate>Thu, 01 Apr 2010 17:44:25 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Engineer]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1299</guid>
		<description><![CDATA[


This is a great mashup trailer, now I want to see the real movie!
]]></description>
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<p>This is a great mashup trailer, now I want to see the real movie!</p>
]]></content:encoded>
			<wfw:commentRss>http://tf2.digitaljedi.com/2010/law-abiding-engineer-trailer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Spy &amp; Pyro</title>
		<link>http://tf2.digitaljedi.com/2010/spy-pyro/</link>
		<comments>http://tf2.digitaljedi.com/2010/spy-pyro/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 15:18:08 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1291</guid>
		<description><![CDATA[


]]></description>
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</div>
]]></content:encoded>
			<wfw:commentRss>http://tf2.digitaljedi.com/2010/spy-pyro/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Shoot Through Teammate, Shoot Through Doors</title>
		<link>http://tf2.digitaljedi.com/2010/shoot-through-teammate-shoot-through-doors/</link>
		<comments>http://tf2.digitaljedi.com/2010/shoot-through-teammate-shoot-through-doors/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 14:57:33 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1286</guid>
		<description><![CDATA[A while back, Valve updated the sniper rifle to have the ability to shoot through teammates. Apparently they never tested if you could shoot through doors AFTER shooting through a teammate, and that leads to this fun little video. Thanks to DirtyDave for sending this one to me.



]]></description>
			<content:encoded><![CDATA[<p>A while back, Valve updated the sniper rifle to have the ability to shoot through teammates. Apparently they never tested if you could shoot through doors AFTER shooting through a teammate, and that leads to this fun little video. Thanks to DirtyDave for sending this one to me.</p>
<div align=center>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Pyro Hadouken</title>
		<link>http://tf2.digitaljedi.com/2009/pyro-hadouken/</link>
		<comments>http://tf2.digitaljedi.com/2009/pyro-hadouken/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 13:11:52 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Image]]></category>
		<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[hadouken]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1279</guid>
		<description><![CDATA[Thanks to Jirloen for burning the midnight oil and sending me this comic. 

]]></description>
			<content:encoded><![CDATA[<p>Thanks to Jirloen for burning the midnight oil and sending me this comic. </p>
<p style="text-align: center;"><a href="http://tf2.digitaljedi.com/wp-content/uploads/HLIC/18b6921e5cd22e5600a26c7cb1bc5cbc.jpg"><img class="aligncenter" title="Pyro Hadouken" src="http://tf2.digitaljedi.com/wp-content/uploads/HLIC/18b6921e5cd22e5600a26c7cb1bc5cbc.jpg" alt="" width="409" height="767" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://tf2.digitaljedi.com/2009/pyro-hadouken/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>TF2 Hide and Seek</title>
		<link>http://tf2.digitaljedi.com/2009/tf2-hide-and-seek/</link>
		<comments>http://tf2.digitaljedi.com/2009/tf2-hide-and-seek/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 14:50:40 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Humor]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1274</guid>
		<description><![CDATA[Thanks to juicymoo for sending me this link. I got a good kick out the prop hunt.



]]></description>
			<content:encoded><![CDATA[<p>Thanks to juicymoo for sending me this link. I got a good kick out the prop hunt.</p>
<div align=center>
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</div>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Taunt Kills</title>
		<link>http://tf2.digitaljedi.com/2009/taunt-kills/</link>
		<comments>http://tf2.digitaljedi.com/2009/taunt-kills/#comments</comments>
		<pubDate>Mon, 14 Sep 2009 22:52:46 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Heavy]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Pyro]]></category>
		<category><![CDATA[Scout]]></category>
		<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Team Fortress]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1272</guid>
		<description><![CDATA[


]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sniper Spy Update Released!</title>
		<link>http://tf2.digitaljedi.com/2009/sniper-spy-update-released/</link>
		<comments>http://tf2.digitaljedi.com/2009/sniper-spy-update-released/#comments</comments>
		<pubDate>Fri, 22 May 2009 01:19:12 +0000</pubDate>
		<dc:creator>lunk</dc:creator>
				<category><![CDATA[Sniper]]></category>
		<category><![CDATA[Spy]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[achievements]]></category>
		<category><![CDATA[sniper spy]]></category>
		<category><![CDATA[TF2 Community]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://tf2.digitaljedi.com/?p=1234</guid>
		<description><![CDATA[Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Maps

Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added [...]]]></description>
			<content:encoded><![CDATA[<p>Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:</p>
<p><b>Maps</b></p>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps</li>
<li>Added new arena map Sawmill</li>
<li>Added new arena map Nucleus</li>
<li>Added new community payload map Hoodoo</li>
<li>Updated Dustbowl to fix not being able to jump into the window in the first building of the second stage</li>
</ul>
<p><b>Sniper Changes</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle</li>
<li>Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies</li>
<li>Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer</li>
<li>Standard sniper rifle now shoots through friendly players</li>
<li>Added 54 new Sniper voice lines</li>
<li>Added 35 new Sniper achievements</li>
</ul>
<p><b>Spy</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy&#8217;s head. Accuracy is poor for a period after that</li>
<li>Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You&#8217;ll be cloaked for 8 second after taking this damage. Upon de-cloaking you&#8217;ll make a loud, distinct sound</li>
<li>Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you&#8217;re standing still</li>
<li>Spy name tags now show up properly when disguised as their own team</li>
<li>Fixed a bug that would cause spectators to see disguise weapons incorrectly</li>
<li>Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn&#8217;t burn</li>
<li>Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic</li>
<li>Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible</li>
<li>Also made it more obvious on first person view model when you&#8217;re bumped while cloaked</li>
<li>Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues</li>
<li>Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately</li>
<li>Spies disguised as medics now have an Ubercharge: line in their disguise target info</li>
<li>Spies outward facing &#8220;disguise health&#8221; now matches their disguise target when they first apply the disguise</li>
<li>Spies can now pick up health kits for their &#8220;disguise health&#8221;, even when uninjured</li>
<li>Disguise UI doesn&#8217;t show up in minimum UI mode (hud_minmode)</li>
<li>Spies that disguise as a player using an unlockable now show that unlockable in hand</li>
<li>Spies can now use enemy teleporters</li>
<li>Added 70 new Spy voice lines </li>
<li>Added 34 new Spy achievements</li>
</ul>
<p><b>Scoreboard changes</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Dominations no longer get wiped when teams switch sides</li>
<li>Dead players draw slightly darker in scoreboard</li>
<li>Converted class labels to class icons</li>
<li>All players now display the total number of people they are dominating</li>
</ul>
<p><b>General</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>You now find new and old items as you play, instead of through achievements</li>
<li>Fixed a bug that would cause the scout&#8217;s ball to regenerate at inappropriate times</li>
<li>Demomen can now detonate their stickies while taunting</li>
<li>Flamethrower&#8217;s air burst now extinguishes fire on friendly targets</li>
<li>Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals</li>
<li>The Heavy and Sniper now have new custom death animations</li>
<li>Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn&#8217;t moving</li>
<li>Engineer&#8217;s dispensers now give 20%, 30%, or 40% of player&#8217;s max_ammo (for each ammo type) on each use, based on the level of the dispenser</li>
<li>Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled</li>
<li>Added a new taunt for the Kritzkrieg, which also heals for 10 points</li>
<li>Improved the deathcam camera handling used when a player plays a custom death animation</li>
<li>Added missing chalkboard and serverbrowser images for community maps shipped in previous updates</li>
<li>Removed &#8220;Final&#8221; from map names in the serverbrowser quick list</li>
</ul>
<p><b>Servers</b>
<ul style="padding-bottom: 0px; margin-bottom: 0px;">
<li>Added &#8220;sv_allow_voice_from_file&#8221; convar, which defaults to 1. When set to 0, it&#8217;ll prevent clients from using the &#8220;voice_inputfromfile&#8221; feature to broadcast wav files over voice</li>
<li>Enabled &#8220;sv_allow_wait_command&#8221; convar, which defaults to 1. When set to 0, it&#8217;ll prevent clients from using the &#8220;wait&#8221; command
</li>
</ul>
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