Archive for the 'CAL' Category

31 Mar / 4:30 pm

CAL: Balloons over DJedi on CTF_2Fort

Clan Balloons bested DJedi on 2Fort last night. During the past weekend, it seemed like every time I saw Surge or Pancakes on my friends list, they were in a 2forts scrim and their hard work definitely paid off. While they were practicing as a team to defeat us, DJedi tried to rack up as many points as possible with an all engineer practice.


Round 1 we threw together a lineup of folks who were around and got started. Balloons snuck into our base and quickly moved the flag to the top of our backstairs. Tendril was on RR defense and held the flag in place as long as possible, but Detta spied the flag out and Balloons went up 1-0 fairly early. We finally started to get warmed up and settled into our groove and pushed heavily into the enemy base with all six members of our offense. We moved the flag into position in their RR, but as we were pushing Balloons had snuck into our base and our two man defense didn’t stand a chance. While DJedi managed to pull out a capture and tie it up, it didn’t last long as Balloons had our flag out and it was just a matter of time before they captured. Round 1: DJedi 1 – Balloons 2


Since we were the home team and everyone was pinging low, we stayed on our server for Round 2. Round 2 was almost an exact replay of the first. With a few lineup changes, we started a sniper out of the gate and had a few folks hang back to take out their triple scout push. After thwarting off the first wave of attacks DJedi started pushing extremely hard to make up the capture required to tie the score. Once again this left our defense vulnerable and Balloons proceeded to capture twice in the 2nd round again. DJedi struggled and only managed to pull out a single capture this round also. Round 2: DJedi 1 – Balloons 2

Final Score: Balloons O~ 4 – DJedi 2

25 Mar / 6:54 pm

CAL-TF2 disappointment, or lack of patience.

I must say that I for one was excited about CAL-TF2, hearing much about them running several successful leagues in different games, I was only hoping the same could be said about Team Fortress 2.  Sadly I am currently just disappointed in my initial impressions.  I did a couple quick looks at the numbers in the first two weeks of matches and stumbled across these numbers right away.  In the first week, there was 25 matches, 9 of which appear to be forfeits based on the reporting of the score.  I was excited for such a short time, 25 matches scheduled thats 50 clans, perhaps there is hope for a decent league.   In the second week there was 22 scheduled matches, 10 of which were forfeits.   I really hope that its because of Easter, but it seems to be a trend.

There are a lot of familiar names in the league, that appears in both TFL and STA, and I really was expected CAL which is rather popular with the counterstrike world to bring in some new clans.  Lets just hope this trend levels off and we can get several clans that hang around and make it enjoyable.  I just want to thanks *BS* and [5e] for at least showing up.  It is always a shame to practice, plan and then be disappointed by another clans disorganization.

25 Mar / 6:41 pm

DJedi 2 – 0, over Team the Ubercide

I hope I am not screwing this all up, as we were scheduled to play Team the Ubercide, but I believe that their Team Fortress 2 division might be called 5 Elements. Not sure so you have my apologies if I am wrong on that account. However, after agreeing to take Easter Sunday off, we rescheduled like a hand full of teams I believe, to play on Monday. So we threw down on Granary after some trouble lengthy discussion about [5e] not being able to field 8 players and wanting us to drop one. We eventually agreed, but the lack of HLTV forced our spectator to join up instead of leaving, luckily shortly into round one their eighth player showed up, and the mismatch was a non-factor.

Round One &Two

Was a pretty standard run of Granary, soldiers and scouts all pushing into the middle taking the high ground. So solid running around, and the Jedi’s worked through. Most cases the Jedi’s had enough leverage to take out one side of the [5e] defense allowing a scout to sneak up to the next point allowing for near back to back captures before gearing up for a push to their base. This was pretty much the formula for winning outside of the couple good pushes that they made back on us, with scouts going around and getting our medics. In the end round one ended 8 – 0 and round two ended 7 – 0 giving DJedi the 2 – 0 win, per Cal rules. GG [5e].

5e Round 1 5e Cal rnd 2

17 Mar / 4:00 pm

CAL: DJedi over *503* on ctf_Mach

Not much to say about our first CAL match that the screenshots don’t say for themselves. Round 1 found DJedi venturing to the far left coast to a server in Portland, OR. Even with the major ping disadvantage our teamwork still triumphed and we took round 1. For Round 2 we moved to our NuclearFallout server in Chicago and with a few lineup changes we pulled out 22 more captures.

Round 1 – Hein for beating Slingshot
Round 2 – Rental for offensive engineer on their side of the map which kept our shutout alive


Round 1: DJedi 15 – *503* 0
Round 2: DJedi 22 – *503* 0
Final Score: DJedi over *503* 37-0