21 Jun / 6:00 pm

Pyro Achievements And Unlockable Weapons

It’s official, the pyro achievements have been released! In addition to the new achievements, included in the update is a suite of new unlockable weapons, The Axtinguisher, The Backburner, and The Flare Gun.

FlaregunBackburnerAxe
These weapons could have taken a number of turns as seen in this concept art.
Flaregun Concept Art
More details can be found on the official pyro pack site.

This update also includes two community created maps, ctf_turbine and cp_fastlane. Having played a couple of games on Turbine it’s one of the most balanced CTF maps out. It’s not as dull and boring as ctf_well and allows the players to move around with ease. I haven’t checked out Fastlane as of this writing, someone let me know how it is.

Turbinecrit-on-scout.jpgFast Lane

Hopefully this release of pyro achievements won’t be so easy to hack. The bug from the last release that allowed players to unlock all achievements and run around causing havoc.

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

  • Added 2 community maps: cp_fastlane and ctf_turbine

Pyro

  • Added alt-fire compression blast to the basic flamethrower
  • Added The Axtinguisher, The Backburner, and The Flare Gun
  • Hadouken taunt now kills people it hits
  • Tuned the flamethrower hit detection to improve detection versus retreating opponents
  • Removed Flamethrower’s damage falloff (was falling off to 25% by the end)

cp_well

  • Added a route from the forward central foyer up to the battlements
  • Redistributed health and ammunition throughout the bases

ctf_well

  • Added a route from the forward central foyer up to the battlements
  • Removed central building, reduced overall map length
  • Redistributed health and ammunition throughout the bases

Other Notes

  • Removed Soldier’s 40% damage reduction from his own rockets. Does not affect rocket jumps
  • In-game avatar images will now have a badge around them if the player is your friend
  • Fixed bug that allowed players to move around in a reference pose
  • Added custom death icons for unlockable weapons
  • The player join team message now specifies whether the player used the auto team option
  • Payload maps now support four control points per stage
  • Achievement dialog will stay open when you’re moving in & out of the game and the main menu
  • Added full Russian localization, with both fonts & speech
  • Returned the “Report a Bug” option to the main menu

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