Archive for June, 2008

20 Jun / 2:15 pm

Meet The Sniper

Valve continues their “Meet The” series of videos with the Sniper. Enjoy!

In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don’t have to rely on other people if you never miss.

14 Jun / 10:00 pm

Watch Out Demoman Highlights

Watch Out from KillaloT on Vimeo.
12 Jun / 2:00 pm

Drunken Flying Demomen

Don’t drink and fly, hilarity may ensue.

12 Jun / 8:00 am

Live and Let Die

This morning I received an e-mail from Peru.Ramiroquai about his latest spy video. After featuring his mission impossible video I knew right away what was about to happen. Set to the sounds of “Secret Agent Man”, this highlight reel was edited extremely well and is a lot of fun to watch.

Thank you Ramiroquai, keep the videos coming. This one’s cool.
Gracias Ramiroquai, danos mas videos. Este es bakan.

Team Fortress 2 – SPY – Peru.Ramiroquai from Ramiroquai on Vimeo.
11 Jun / 4:00 pm

STA: The Digital Jedi vs Kind of a Big Deal

The following writeup, submitted by Heineken, covers a pre-season match against Random Shackers, now known as KBD on CP_Steel. This map has a steep learning curve, but after a few scrims we were able to pull it together.


We started off on the DJedi Chicago server where everyone on both teams averaged around 40 ping (most having 20-30 and a few outlayers)

Defenders: thespawn/hein medic, grog/polar demo, slingshot/wilson/niko soldier, tendril eng/soldier
The round started off with DJedi playing defense. We decided to try some spy sneakery at A to get a medic. I’m not so sure it worked, but we also sent a demoman to take up some of their time. Polar was able to kill two of them right off the bat. He held them off for a minute or two and fell back to the rest of us at B. Tendril was our designated sentry gun professional and put it in the designated SG spot. After it went down twice (as he wanted) he went Soldier. It did a good job of forcing their ubers. He was able to keep it up against two seperate uber rushes (hw and then a demo). Slingshot as soldier and theSpawn as medic started the round off up high in B clogging the small hallway for them and dropped down when they flooded it. Heineken and theSpawn basically kept everyone as overhealed as possible, even though theSpawn was trailing behind Slingshot like a puppy because he needs a medic on him at all times (LOL!!!!). A spy snuck through and right as someone called “SPY AS ENGINEER!!”, hein got stabbed in the back losing one uber. That little sneak attack didnt do much to bust through the defense. They tried a few singular pushes to E, but grog as piper or Wilson as soldier would always go back and knock them to their doom. Our D was only really tested once when a lot of us were killed and they had 75% of the point. Right then everyone spawned, and heineken had uber and blew it blocking the point. Our 4 soldiers and 2 Demos flooded through and pushed them back. A couple DJedi ended the round with 1 death and many kills. Heineken went 2-1 thanks to that crafty spy!

Attackers: thespawn/hein medic, grog/polar demo, wilson/niko soldier, tendril/slingshot scout
We watched for what they were doing at A and decided to push E hard and end it quick. There was no opposition at B so our demomen piped the oppropriate doors/spawns and soldiers got in place to block as well. Once this was accomplished our 2 scouts jumped onto the point. A few times they had to jump off. Grog and Polar did a stellar job of keeping them piped in, while the Soldiers kept them back with a constant stream of rockets. theSpawn followed the soldiers and demoman keeping them alive, while heineken stayed on the scouts keeping them alive from random rocket spray and pipes. We were able to cap the point without much of a hickup. I’m unaware if any DJedi died during the offensive push. All I know is that I (heineken) didnt get a chance to blow my uber all over Grog’s face so I am unsatisfied.

We started to play D again and were holding them at B for 4 minutes or so and then they decided they wanted to play on their West coast server where everyone pinged atrocious. At this point I had to drop in order to go to work. Otherwise….we would have had both rounds finished by the time I left for work. GG!!

11 Jun / 12:00 pm

Smoothing, An Advanced Demo Technique

Hein found a cool video that shows you how to take advantage of some of the advanced features of Team Fortress 2 demo playback. I didn’t even realize that many of these features even existed before this little tutorial.

11 Jun / 10:00 am

Upgraded! iPhone 3G Guided Tour

The new iPhone 3G is loaded with tons of new features. Ranging from global positioning and directions applications to full web browsing at 3G speeds. This tour covers many great bonuses of upgrading to a new iPhone. Happy upgrading!

10 Jun / 8:00 am

Gamer Head-Tape Prank

This is a hilarious prank pretty much anyone can pull and the best part is the more they fight back the worse it gets! Thanks to DirtyDave for sending me this link.

09 Jun / 2:00 pm

Axtinguisher, Pyro Unlockables

The Axtinguisher

Looks like Valve will be adding new unlockables to the Pyro class in the near future. I can’t wait to see what they do with everyone’s favorite flame thrower. The new weapon, featured here, will only deal half as much damage, but will guarantee a critical hit on an enemy that is on fire. This should make Axing Questions a bit easier.

We’ve almost completely wrapped up the next big release for Team Fortress 2, which will focus on the Pyro class, along with the Meet the Sniper movie. We’ve spent time looking at how the recent Medic release went, and have rolled feedback from that release into the new item designs for the Pyro and into the design of the achievements required to unlock those items. One item, shown here in concept form, will be the Axtinguisher. Although it does about half of normal damage to standard run-of-the-mill non-burning enemies, once you light someone on fire the Axtinguisher will guarantee a critical hit.

Along with all of the new content, we’re also going to be making some significant changes to the Pyro class for everyone, regardless of whether they have unlocked any new items.

04 Jun / 6:00 pm

Pulp Fortress 2

One of my favorite scenes from Pulp Fiction redone w/ Garry’s Mod