Archive for April 30th, 2008

30 Apr / 4:00 pm

TF2 Update Removes Achievement Unlocking Hack

Looks like Valve realized their mistake of leaving the achievement console commands in the game. They released another patch today to eliminate the command and I would assume anyone who used it will have their achievements reset in due time.


Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2 Client

  • Removed TF2 achievement console commands

Team Fortress 2 Server

  • Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
  • Fixed potential “nuke” exploit in rcon subsystem

Would also like to thank the readers of Planet HalfLife for visiting today. I couldn’t figure out why our traffic was so high today! They linked us on their front page.

30 Apr / 2:00 pm

CP_Stag Gone Gold!

Our good friend in REV6 and community architect, Vilepickle, has released his final version of CP_Stag. This map was a favorite of Q3F players everywhere and I’m glad to see it ported and updated for Team Fortress 2.

stag-1.jpg  stag-2.jpg

A blogger over at Bad Gamers had the following to say.

Vilepickle’s cp_stag reached final as expected and the minor fixes to the already quite polished b4 were wider corridors in the mid section in order to keep the demomen even more busy with their sticky bombs. If you don’t already have all his maps then go grab the Pickle Jar pack of 6 map delicacies!

30 Apr / 10:30 am

TF2 Unlock All Achievements Hack

Wilson posted a link in our IRC channel this morning that shows how the more casual gamer can get all the new TF2 achievements without playing the game.

Maybe you only play occasionally and wanted to be able to be on the same level as other players (to be fair) or you simply never play as Medic and just wanted to see the weapons for a few rounds of fun. Either way, we won’t judge you.

30 Apr / 10:00 am

STA: DJedi over RES on cp_desertfortress

Last night we faced off against |RES| on cp_desertfortress for STA. As lunk mentioned in his post last night, Valve released the long awaited Medic Achievements and Goldrush update last night at about 9:00 p.m. EST (30 minutes before the match), so both teams were eager to get to work on earning the achievements and unlocking the new medic weapons. Let me say that the Vampire Gun is totally awesome and I think its great that Valve is adding functionality to the game for free to keep it fresh and I can’t wait to see what they roll out for the other classes.

DJedi vs. RES cp_desertfortress r1
Round 1

After waiting over a half hour past the scheduled match time for RES to get their 8th member online, DJedi had to ask to start the round as we had a number of players who had to work the night shift and could only play the first round if we started immediately. This was disappointing as RES is always an excellent oppononent and we were looking forward to a great match and prefer not to have an unfair advantage. DJedi took the first two caps easily with |RES| down a man, before their 8th arrived. With an even lineup, things got more interesting as both teams traded frags and the battle see-sawed back and forth between A and B, with both teams struggling to capture both and push to the final control point. The sniper bullets of Polar[DJedi] and |RES|cides whizzed through the air as Wilson[DJedi] and |RES|Phaser traded rockets on the roofs and heineken[DJedi] and Tendril[DJedi] kept |RES| on the defensive with their ninja scouting. After a hard fought battle, moop[DJedi] and theSpawn[DJedi] pushed the final CP, with piping support from shoe[DJedi] to end the round in a shutout.
R1: [DJedi] 4-0

Round 2 saw theSpawn and heineken having to go off to work with gholam and Akira coming in. The first cap went to |RES| as they managed to divide and defeat the [DJedi] forces with a combination of speed and firepower thanks in part to a triple scout assault. [DJedi] rallied for the second clash, with lunk[DJedi] medicing and calling some key pushes. The teams seemed to swap control of the A and B CPs consistently before a coordinated attack on B finally resulted in [DJedi]’s control of both CPs. We pushed the final CP with an uber to tie the round up 1-1 and ensure a [DJedi] victory for the match.
R2: [DJedi] 1-1

Final Score: [DJedi] 5, |RES| 1

It was a great game when both teams fielded 8 players and cp_desertfortress proved a worthy battlefield. We look forward to playing |RES| again.