Archive for January, 2008
Heh, i’m not a fan of this song at all, but I knew someone would do this at some point. Good work on the video Egad Pit.
This time I got a lot of help from my friend and producer, Heavy B, so you’ll definitely hear and see a huge difference in the audio and video. Also, big ups to Soulja Boy on the original. Finally, thanks to WeGame for hosting my videos!
Tuesday night we faced off against Sandawgs on cp_granary for the first round of the STA Silver TF2 playoffs. They had some members with a bad routing hop pinging between 200 and 600 to our server so we agreed to play both rounds away on the Sandawg server located in Chicago.
Round 1 started promptly at 9:30 sharp, an unheard of event in online gaming, and both teams raced to the middle battlegrounds. With an impressive display of heavy classes |SD| rushed out of the right side and started pounding us. With our soldiers high we were able to keep them running for cover and after exchanging a few kills we were in position and captured the middle point. This round was full of extended back and forth battles with each clan capturing in the opening minutes to make the score 1-1. Little did we know, the 3rd score would be one of the longest granary rounds we have played in competition and would be the deciding factor of the match. After 20 minutes of back and forth fury DJedi executed what we had been working on since Sunday and pushed in with a coordinated double uber attack to overwhelm the 4th control point and ultimately seal the victory for Round 1. DJedi over SD 3-1
Hein had an interesting observation,
Their rush to the middle was good, but they never ever stood on the middle point.
I found that odd
So i’d just juke and dodge while on the point and keep capping it and then we’d rush forward and get the next.
Round 2 began after a brief break. Thank you Retro for riding the pine for two Rounds, you deserve to play with how much time you put in to the team. We made no lineup changes for the 2nd round and stuck with our starting lineup throughout the entire match.
The 2nd Round was almost identical to the first, with |SD| and DJedi tying it up at 1-1 and then pushing back and forth for control of the middle. |SD| continued to push from the same side the entire match and we exploited this while still expecting them to switch up their attack. In the end we were able to close out the 2nd round with the exact same score but with a bit more confidence in the later rounds considering we had clenched the victory already. Round 2, DJedi over SD 3-1
Final, DJedi over |SD|, 6-2.
Great game |SD| and we look forward to clashing with you in the future.
Found this video while looking around on VideoSift.com. Someone who is a pretty good medic took some in-game footage of how to execute some of the best medic techniques. Thank you for your hard work it really shows in this video.
Here is yet another guide showing you how to play as the medic class in Team Fortress 2, except this one is VERY thorough. There are invaluable tips for medic players, beginner to expert. This is a must-see video for TF2 players as it expounds upon the tips in the previously sifted video. There is some great music that goes with it too, so it’s enjoyable and educational. Around 8 minutes through the tips you get to see how the real medics use the bonesaw and syringe gun.
Video Author’s Comment:
My movie shows the golden rules of medic gameplay and is for entertainment. Fits for young medics who want an insight of this wonderful class and old medic compadres for entertainment. I always wanted to create something nice with Sony Vegas and i think it was worth it. I mixed together only the best clips i have recorded so far. If you watch this video pls write a comment and let me know what you think about it!
Saw a thread over on The Catacombs talking about an Alpha Mod that is attempting to reintroduce grenades into TF2 through a custom mod. It looks like the people on youtube who saw the video posted just didn’t get it and had some classic moronic commentary to add to the video, here are some highlights.
SebOS2010 (1 day ago)
You guys to need some professional help, if your thinking of murdering someone over a mod thats only going to be used on 2 servers.
Track14 (1 day ago)
as long as your mod doesn’t infect other servers, IT’S FINE, but if you release it to the general public that is where you are crossing the line.
Adamido (1 day ago)
If public wants it all you can do is STFU.
This match started off not so well with neither DJedi or RoC able to field 8 members. We agreed to play 6’s on the same map, Stronghold_b5, with the same standard TFL class restrictions. The first round we started off with 3 d and 3 o and proceeded to pull out a quick capture. Our defense only allowed our flag to inch forward a little bit at a time, but with such a wide open map and with so few people on each team it was tough to stop them from getting touches.
The 2nd round we got called fags by [RoC]Stiffy for camping the spawn. I’m pretty sure operation Ryan Seacrest was in effect since Rental made an appearance in the lineup. Needless to say, this guy dropped and then prompted to ban Lunk, who played defense the entire match, from their channel, #roc on gamesurge.net. 5 Days Later, I’m still banned from their channel. In a match where we were already 2 guys down, to drop, is completely without class. Enough said. DJedi over RoC 9-1
Final Scores, 9-1,9-1, DJedi over Roc 18-2
Over the weekend I rebuilt my computer into the Antec 900 case. The parts arrived on Tuesday but with work and TF2 matches I couldn’t risk being down during the middle of the week. This case is a definite improvement in cooling over the Sonata III that I originally purchased for my system.
When I initially was putting this system together I didn’t expect to do any overclocking. The hardware was already pretty fast and would play any games out now and rocked my primary concern of Team Fortress 2 without breaking a sweat. Then I tried overclocking just to see what performance gain I could achieve and was pleasantly surprised that I could take the processor to 3.6GHZ on stock cooling.
Sorry for the cross post, but copy & paste is too easy and I really think other gamers can benefit from this case.
After studying for many years Rambo was finally able to take all the knowledge gained in Team Fortress 2 and apply it to kicking ass and taking names.
I have created a short video that shows off the latest official map from valve, CTF_WELL. This is an adaptation of the control point version of well that originally shipped with TF2.
Some of the noteable changes are,
- The basic structure of the map has not changed much
- The Back CP has been replaced by the intelligence
- The Back respawn has been removed and replaced with health and ammo/metal packs
- There is now a single respawn for each team
- The 2nd CP has been completely removed
- An additional set of stairs has been added to allow easier access to the sniper loft
Valve also included some various other changes with the latest release. The complete release notes are as follows.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
- Added new capture the flag map CTF_Well
- Added Spanish map descriptions
- Added new option to auto-save a scoreboard screenshot at the end of a map to the Multiplayer->Advanced dialog
- Added more particle optimizations for mid range and low end hardware
- Updated CP_GravelPit to fix all known exploits and changed the scoring method to score per capture rather than per round
- Updated “nextlevel” CVAR to trigger a changelevel at the end of the current round (not mini-round)
- Fixed SourceTV demo recording problem
- Fixed mp_stalemate_enable not preventing Sudden Death mode on some maps
- Fixed a couple cases where player stats were not being recorded correctly
- Fixed some log entries being truncated
- Fixed crash caused by trying to import a custom player spray
- Removed the “Reset Stats” button from the Player Stats screen