29 Nov / 2:18 pm

Valve’s Opinion on Critical Shots

In my insatiable quest for all that is TF2, I ran across an article about crits on another new (to me) site called TF2 Insider. In this article, which is a copy of a post on Catacombs, the interviewer asks a few questions regarding crits and how they change the game from a boring deterministic system to a somewhat random tactical experience. They also talk about the logical fallacies made by players who don’t fully understand the system.

Adding randomness increases the range of possible tactical skill options. Sometimes, the crazy thing works. If a game is 100 percent deterministic, then only one tactic works. The more randomness you add, the wider the range of options becomes.

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