Archive for December 12th, 2007

12 Dec / 4:51 pm

Team Fortress 2 Updates from Valve, New Maps!

I found a forum post that has an e-mail quoted from Kerry Davis a software engineer over at Valve Software. Apparently a guy named Shamrock sent an e-mail to the 360 development group at Valve reguarding TF2 and got a suprising response. It looks like the patch has already been completed, contains NEW maps and has already been sent to Microsoft for certification.

GGL has a post up with an excerpt of the new downloadable content that is on the way.

Primarily, the patch will improve bandwidth usage, fix several exploits and improve statistics reporting. The big news is that the patch will also include some new maps.

From Shamrock:

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So valve doesn't do a very good job keeping the 360 community updated on the steam forums about patches or maps coming etc... so I shot a email over to Gabe Newell asking him if he took my Orange box money and skipped town on my ass.

Valve’s Response

Hello Shamrock,

I am part of the Xbox 360 development team here at Valve, so Gabe
forwarded your message to me. I’m very sorry to hear that you feel we
have “skipped town” and deserted our customers on the 360 – I personally
visit several Orange Box forums and try to post when I have time, but
it’s clear from your experience that we aren’t reaching enough of the
community. That said, I’d be happy to answer your questions here.

We do have a new update coming out – in fact, it’s going to Microsoft
for certification today. There’s about a 10-14 day certification time,
so you should be seeing it before Christmas. The update fixes several
game-play exploits, improves bandwidth usage, improves stats reporting,
and fixes some menu bugs. Most of the fixes that are in this update are
in response to forum posts from both the PC and 360, and from direct
in-game feedback from players. (Yes, we actually have several people who
regularly play TF2 on the 360 and collect feedback from the players.
It’s a tough job, but someone has to do it.)

We are currently working on new maps, and we are planning to release
them as downloadable content for the 360. I don’t know what the
schedule will be for that – new maps will likely be released
individually on the PC as they’re ready, and then we’ll offer them as a
single pack on the 360. We’re currently testing a new map that’s
extremely fun, and we can’t wait for our customers to try it out.

We are always interested in what the community has to say, and will
continue to support TF2 on all platforms. I personally work with the
360 version on a daily basis, and will continue to do so until we feel
that the product is the best it can be.

Best,

Kerry Davis
Software Engineer
Valve

12 Dec / 4:21 pm

Guitar Hero III Review

Guitar Hero has been a breakthrough series. However Yahtzee over at The Escapist makes some great points about their latest release GH3, apparently without taking a single breath.

This week on Zero Punctuation, Yahtzee gaily shreds Guitar Hero III.

Yahtzee is a British-born, currently Australian-based writer and gamer with a sweet hat and a chip on his shoulder. When he isn’t talking very fast into a headset mic he also designs freeware adventure games and does the occasional feature for Australia’s Hyper Magazine. His personal site is www.fullyramblomatic.com.

12 Dec / 10:32 am

STA TF2 Results Darwin Award Winners vs. DJedi

Last night we went up against Darwin Award Winners, clan tag (x_x), on the majorly crappy revision of cp_granary. Seriously valve needs to fix this map for competitive play instead of public server play.

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That aside, back to the agenda at hand, around 9:25pm we realized that we only had 7 players to field and had to make some phone calls to get people online. Special super duper thanks goes out to Rental’s fiancĂ© for allowing him to play since we desperately needed his Scout talent.

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We started off the round with an all scout rush in an attempt to complete super secret classified, but now released to the public, Operation X16 strategy. Sadly Retro had forgotten to record a demo and stopped short of the middle cap point and we were only to deploy operation X14. He has been flogged repeatedly for dragging down the team. We scout rushed 3 times in a row to win the round. Score 3-0 DJedi.

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The 2nd round we played our more usual classes, with some people playing things they don’t normally play in matches. I was a medic for the 2nd time in match play and for the 1st time I didn’t get completely destroyed! Though it wasn’t pretty, I still managed to make it to the last point of the match and help us win the 2nd round. Score 3-0 DJedi.

Final Score: 6-0 DJedi over (x_x)