Archive for December 6th, 2007

06 Dec / 3:58 pm

TF2 Easter Eggs

I was playing on a server the other evening and was wondering why all the players had on hats and gibs were turning into presents instead of the usual bloody pulp from killing a foe. Looks like someone has figured out how to play with the TF2 Easter Eggs on when it’s not Aug 24th or Dec 22, two important dates in Team Fortress.

From the developer Wiki:

This is activated on the birthday of the original Team Fortress, which is either August 24, when the Team Fortress was released as a Quake total conversion, or December 22, when the game was released standalone on the QuakeWorld 2.0 engine. All players wear birthday hats, all gibs turn into birthday presents and any time you hit someone with a weapon, balloons slowly float away out of them.

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06 Dec / 9:48 am

TF2 A Guide For Playing Medic

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The medic is the single most important member of a team during match play. The ability to go invulnerable is without a doubt the most powerful strategic advantage in team fortress 2.
When I hit my RSS news reader this morning, UberCharged.net had a post about Kaede’s Medic Guide. I glanced over it quickly this morning, but upon further investigation it is quite complete and very informative. I even learned a thing or two.

TARGETING

  • You do not require a target in order to activate uber.
  • If you activate uber without a target, you alone will become invulnerable.
  • If you have activated uber without a target, and then FIND a target and heal them, they will gain invulnerability for the remaining length of ubertime.
  • If you switch targets during uber, there will be a slight delay whilst your medigun beam reaches out to the new person. The further away they are, the longer that delay will be.