08 May / 11:30 am
In a followup to a previously released trailer, The Doctor has put together a very nice compilation video of some pub action. It’s very well done and the bottle decimation on the last point of dustbowl is absolutely stellar. Good work The Doctor! This video is also available on YouTube in high quality format, but the vimeo embedded player looks nicer for this page.
Here it is after long delay it’s finished. It’s a action compilation, filmed from different angles and some gameplay scenes to spice it up a little bit.
In this one i tried around alot with cameraangles. It has no specific plot it’s to show TF2 scenes from a different perspectives.
The demoman who wields the bottle is “[AD]Belink” a very good demoman buddy, it really pays off to heal a good demoman ;)
For the freefly section i had nice support from the Hampshire Heavies crew, many thanks for your help the scnes turned out really nice.
Actors: Spiderbloke, Wolfdevil, Finis, Fusion.Jack, Fury, Minty, bumbandit, st_nick, K!LL4DOG, Jason_Frog, Gimpster, Drago, Octalspipika, Ares_CST, Dirty Jesus, Khola, Jono, Eion
SOUNDTRACK:
Hans Zimmer - Last Samurai (Trailer theme)
Freedom Call - Warriors
Paul Oakenfold - Ready Steady Go (Album Version)
Spotted at Onlinegamer.se
30 Apr / 4:00 pm
Looks like Valve realized their mistake of leaving the achievement console commands in the game. They released another patch today to eliminate the command and I would assume anyone who used it will have their achievements reset in due time.
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2 Client
- Removed TF2 achievement console commands
Team Fortress 2 Server
- Fixed clients being able to trigger sv_soundscape_printdebuginfo on the server
- Fixed potential “nuke” exploit in rcon subsystem
Would also like to thank the readers of Planet HalfLife for visiting today. I couldn’t figure out why our traffic was so high today! They linked us on their front page.
30 Apr / 10:00 am
Last night we faced off against |RES| on cp_desertfortress for STA. As lunk mentioned in his post last night, Valve released the long awaited Medic Achievements and Goldrush update last night at about 9:00 p.m. EST (30 minutes before the match), so both teams were eager to get to work on earning the achievements and unlocking the new medic weapons. Let me say that the Vampire Gun is totally awesome and I think its great that Valve is adding functionality to the game for free to keep it fresh and I can’t wait to see what they roll out for the other classes.

Round 1
After waiting over a half hour past the scheduled match time for RES to get their 8th member online, DJedi had to ask to start the round as we had a number of players who had to work the night shift and could only play the first round if we started immediately. This was disappointing as RES is always an excellent oppononent and we were looking forward to a great match and prefer not to have an unfair advantage. DJedi took the first two caps easily with |RES| down a man, before their 8th arrived. With an even lineup, things got more interesting as both teams traded frags and the battle see-sawed back and forth between A and B, with both teams struggling to capture both and push to the final control point. The sniper bullets of Polar[DJedi] and |RES|cides whizzed through the air as Wilson[DJedi] and |RES|Phaser traded rockets on the roofs and heineken[DJedi] and Tendril[DJedi] kept |RES| on the defensive with their ninja scouting. After a hard fought battle, moop[DJedi] and theSpawn[DJedi] pushed the final CP, with piping support from shoe[DJedi] to end the round in a shutout.
R1: [DJedi] 4-0
Round 2 saw theSpawn and heineken having to go off to work with gholam and Akira coming in. The first cap went to |RES| as they managed to divide and defeat the [DJedi] forces with a combination of speed and firepower thanks in part to a triple scout assault. [DJedi] rallied for the second clash, with lunk[DJedi] medicing and calling some key pushes. The teams seemed to swap control of the A and B CPs consistently before a coordinated attack on B finally resulted in [DJedi]’s control of both CPs. We pushed the final CP with an uber to tie the round up 1-1 and ensure a [DJedi] victory for the match.
R2: [DJedi] 1-1
Final Score: [DJedi] 5, |RES| 1
It was a great game when both teams fielded 8 players and cp_desertfortress proved a worthy battlefield. We look forward to playing |RES| again.